EngineerCapture..
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@@ -2,6 +2,11 @@
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namespace OpenRa.Game.Traits
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{
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class EngineerCaptureInfo : ITraitInfo
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{
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public object Create(Actor self) { return new EngineerCapture(self); }
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}
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class EngineerCapture : IIssueOrder, IResolveOrder
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{
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public const int EngineerDamage = 300; // todo: push into rules, as a weapon
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@@ -2,6 +2,11 @@
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namespace OpenRa.Game.Traits
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{
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class FakeInfo : ITraitInfo
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{
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public object Create(Actor self) { return new Fake(self); }
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}
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class Fake : ITags
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{
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public Fake(Actor self){}
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@@ -2,5 +2,10 @@
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namespace OpenRa.Game.Traits
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{
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class GpsLaunchSiteInfo : ITraitInfo
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{
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public object Create(Actor self) { return new GpsLaunchSite(self); }
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}
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class GpsLaunchSite { public GpsLaunchSite(Actor self) { } }
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}
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