Ensure replays end when the recorder disconnects.

When ReplayConnection fixes up disconnection packets, this allows the game to continue past the point of a player disconnecting. Unfortunately this also applies to the player who actually disconnected which means the replay continues in an invalid manner. To fix this - we now explicitly don't replace their packet in order to ensure such replays end at the correct time.
This commit is contained in:
RoosterDragon
2015-10-25 20:43:40 +00:00
parent 0ca1805ea7
commit 36a1715e5c

View File

@@ -56,13 +56,9 @@ namespace OpenRA.Network
var frame = BitConverter.ToInt32(packet, 0);
chunk.Packets.Add(Pair.New(client, packet));
if (frame != int.MaxValue)
{
if (!lastClientsFrame.ContainsKey(client))
lastClientsFrame[client] = frame;
else if (frame > lastClientsFrame[client])
lastClientsFrame[client] = frame;
}
if (frame != int.MaxValue &&
(!lastClientsFrame.ContainsKey(client) || frame > lastClientsFrame[client]))
lastClientsFrame[client] = frame;
if (packet.Length == 5 && packet[4] == 0xBF)
continue; // disconnect
@@ -91,6 +87,8 @@ namespace OpenRA.Network
}
}
var lastClientToDisconnect = lastClientsFrame.MaxBy(kvp => kvp.Value).Key;
// 2nd parse : replace all disconnect packets without frame with real
// disconnect frame
// NOTE: to modify/remove if a reconnect feature is set
@@ -99,13 +97,17 @@ namespace OpenRA.Network
foreach (var tmpPacketPair in tmpChunk.Packets)
{
var client = tmpPacketPair.First;
// Don't replace the final disconnection packet - we still want this to end the replay.
if (client == lastClientToDisconnect)
continue;
var packet = tmpPacketPair.Second;
if (packet.Length == 5 && packet[4] == 0xBF)
{
int lastClientFrame = lastClientsFrame[client];
byte[] lastFramePacket = BitConverter.GetBytes(lastClientFrame);
if (lastFramePacket.Length == 4)
Array.Copy(lastFramePacket, packet, lastFramePacket.Length);
var lastClientFrame = lastClientsFrame[client];
var lastFramePacket = BitConverter.GetBytes(lastClientFrame);
Array.Copy(lastFramePacket, packet, lastFramePacket.Length);
}
}
}