Moved AttackLeap to Mods.RA.Traits, moved AttackPopupTurreted to

Mods.Cnc.Traits
This commit is contained in:
reaperrr
2014-12-21 01:39:11 +01:00
parent 65a140afa5
commit 370c3c65b6
5 changed files with 7 additions and 6 deletions

View File

@@ -0,0 +1,53 @@
#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Activities;
using OpenRA.Mods.RA.Activities;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits
{
[Desc("Dogs use this attack model.")]
class AttackLeapInfo : AttackFrontalInfo
{
[Desc("Leap speed (in units/tick).")]
public readonly WRange Speed = new WRange(426);
public readonly WAngle Angle = WAngle.FromDegrees(20);
public override object Create(ActorInitializer init) { return new AttackLeap(init.self, this); }
}
class AttackLeap : AttackFrontal, ISync
{
AttackLeapInfo info;
public AttackLeap(Actor self, AttackLeapInfo info)
: base(self, info)
{
this.info = info;
}
public override void DoAttack(Actor self, Target target)
{
if (target.Type != TargetType.Actor || !CanAttack(self, target))
return;
var a = ChooseArmamentForTarget(target);
if (a == null)
return;
if (!target.IsInRange(self.CenterPosition, a.Weapon.Range))
return;
self.CancelActivity();
self.QueueActivity(new Leap(self, target.Actor, a.Weapon, info.Speed, info.Angle));
}
}
}