Dissolve Crates namespace, move CrateActions and Crate trait to Traits/Crates

This commit is contained in:
reaperrr
2014-12-21 01:44:36 +01:00
parent 52219b1c7a
commit 65a140afa5
15 changed files with 26 additions and 30 deletions

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@@ -13,11 +13,10 @@ using System.Linq;
using OpenRA.Mods.Common.Activities;
using OpenRA.Mods.RA.Activities;
using OpenRA.Mods.RA.Buildings;
using OpenRA.Mods.RA.Traits;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
namespace OpenRA.Mods.RA.Traits
{
public class CrateSpawnerInfo : ITraitInfo
{

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@@ -126,7 +126,6 @@
<Compile Include="ActorExts.cs" />
<Compile Include="AI\SupportPowerDecision.cs" />
<Compile Include="Attack\AttackTurreted.cs" />
<Compile Include="Crates\DuplicateUnitCrateAction.cs" />
<Compile Include="Crushable.cs" />
<Compile Include="Effects\GpsSatellite.cs" />
<Compile Include="Effects\Rank.cs" />
@@ -165,18 +164,20 @@
<Compile Include="CashTrickler.cs" />
<Compile Include="Traits\PaletteEffects\ChronoshiftPaletteEffect.cs" />
<Compile Include="Traits\Chronoshiftable.cs" />
<Compile Include="Crate.cs" />
<Compile Include="CrateAction.cs" />
<Compile Include="CrateSpawner.cs" />
<Compile Include="Crates\ExplodeCrateAction.cs" />
<Compile Include="Crates\GiveCashCrateAction.cs" />
<Compile Include="Crates\GiveMcvCrateAction.cs" />
<Compile Include="Crates\GiveUnitCrateAction.cs" />
<Compile Include="Crates\HealUnitsCrateAction.cs" />
<Compile Include="Crates\HideMapCrateAction.cs" />
<Compile Include="Crates\LevelUpCrateAction.cs" />
<Compile Include="Crates\RevealMapCrateAction.cs" />
<Compile Include="Crates\SupportPowerCrateAction.cs" />
<Compile Include="Traits\Crates\CrateAction.cs" />
<Compile Include="Traits\Crates\Crate.cs" />
<Compile Include="Traits\Crates\DuplicateUnitCrateAction.cs" />
<Compile Include="Traits\Crates\ExplodeCrateAction.cs" />
<Compile Include="Traits\Crates\GiveCashCrateAction.cs" />
<Compile Include="Traits\Crates\GiveMcvCrateAction.cs" />
<Compile Include="Traits\Crates\GiveUnitCrateAction.cs" />
<Compile Include="Traits\Crates\GrantUpgradeCrateAction.cs" />
<Compile Include="Traits\Crates\HealUnitsCrateAction.cs" />
<Compile Include="Traits\Crates\HideMapCrateAction.cs" />
<Compile Include="Traits\Crates\LevelUpCrateAction.cs" />
<Compile Include="Traits\Crates\RevealMapCrateAction.cs" />
<Compile Include="Traits\Crates\SupportPowerCrateAction.cs" />
<Compile Include="Traits\DemoTruck.cs" />
<Compile Include="DetectCloaked.cs" />
<Compile Include="Effects\GpsDot.cs" />
@@ -409,7 +410,6 @@
<Compile Include="InvulnerabilityUpgrade.cs" />
<Compile Include="DisableUpgrade.cs" />
<Compile Include="Warheads\GrantUpgradeWarhead.cs" />
<Compile Include="Crates\GrantUpgradeCrateAction.cs" />
<Compile Include="UpgradeActorsNear.cs" />
<Compile Include="WithRangeCircle.cs" />
<Compile Include="Scripting\Properties\TransformProperties.cs" />

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@@ -13,7 +13,7 @@ using OpenRA.Mods.Common.Effects;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
namespace OpenRA.Mods.RA.Traits
{
public class CrateActionInfo : ITraitInfo
{

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@@ -12,11 +12,10 @@ using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.RA.Traits;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Crates
namespace OpenRA.Mods.RA.Traits
{
[Desc("Creates duplicates of the actor that collects the crate.")]
class DuplicateUnitCrateActionInfo : CrateActionInfo

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@@ -12,7 +12,7 @@ using System.Linq;
using OpenRA.GameRules;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
namespace OpenRA.Mods.RA.Traits
{
[Desc("Fires a weapon at the location when collected.")]
class ExplodeCrateActionInfo : CrateActionInfo

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@@ -11,7 +11,7 @@
using OpenRA.Mods.Common.Effects;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
namespace OpenRA.Mods.RA.Traits
{
[Desc("Gives cash to the collector.")]
class GiveCashCrateActionInfo : CrateActionInfo

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@@ -8,10 +8,9 @@
*/
#endregion
using OpenRA.Mods.RA.Traits;
using System.Linq;
namespace OpenRA.Mods.RA.Crates
namespace OpenRA.Mods.RA.Traits
{
[Desc("Spawns units when collected.", "Adjust selection shares when player has no base.")]
class GiveMcvCrateActionInfo : GiveUnitCrateActionInfo

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@@ -10,11 +10,10 @@
using System.Collections.Generic;
using System.Linq;
using OpenRA.Mods.RA.Traits;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Crates
namespace OpenRA.Mods.RA.Traits
{
[Desc("Spawns units when collected.")]
class GiveUnitCrateActionInfo : CrateActionInfo

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@@ -12,7 +12,7 @@ using System.Linq;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Crates
namespace OpenRA.Mods.RA.Traits
{
[Desc("Grants an upgrade to the collector.")]
public class GrantUpgradeCrateActionInfo : CrateActionInfo

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@@ -11,7 +11,7 @@
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Crates
namespace OpenRA.Mods.RA.Traits
{
[Desc("Heals all actors that belong to the owner of the collector.")]
class HealUnitsCrateActionInfo : CrateActionInfo

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@@ -8,7 +8,7 @@
*/
#endregion
namespace OpenRA.Mods.RA
namespace OpenRA.Mods.RA.Traits
{
[Desc("Hides the entire map in shroud.")]
class HideMapCrateActionInfo : CrateActionInfo

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@@ -10,7 +10,7 @@
using System.Linq;
namespace OpenRA.Mods.RA
namespace OpenRA.Mods.RA.Traits
{
[Desc("Gives experience levels to the collector.")]
class LevelUpCrateActionInfo : CrateActionInfo

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@@ -10,7 +10,7 @@
using OpenRA.Traits;
namespace OpenRA.Mods.RA
namespace OpenRA.Mods.RA.Traits
{
[Desc("Reveals the entire map.")]
class RevealMapCrateActionInfo : CrateActionInfo

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@@ -11,7 +11,7 @@
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Crates
namespace OpenRA.Mods.RA.Traits
{
[Desc("Gives a supportpower to the collector.")]
class SupportPowerCrateActionInfo : CrateActionInfo