Fix the remap for sprites in d2k.

Follow-up from 34ff23d030, the previous `-Remap:` line was not working and has since been removed. Without the remap being unapplied, there are rendering artefacts introduced as a result. Fix this by explicitly setting the remap to something else instead.
This commit is contained in:
RoosterDragon
2024-07-18 18:42:36 +01:00
committed by Gustas
parent 4312a4d3f4
commit 3716ffb3b5

View File

@@ -83,6 +83,7 @@ light_inf:
Filename: DATA.R16
Start: 4272
Offset: -30,-24
Remap: 00000000
trooper:
Defaults:
@@ -168,6 +169,7 @@ trooper:
Filename: DATA.R16
Start: 4273
Offset: -30,-24
Remap: 00000000
engineer:
Defaults:
@@ -242,6 +244,7 @@ engineer:
Filename: DATA.R16
Start: 4274
Offset: -30,-24
Remap: 00000000
thumper:
Defaults:
@@ -301,6 +304,7 @@ thumper:
Length: 5
Tick: 480
BlendMode: Multiply
Remap: 00000000
die1:
Filename: DATA.R16
Frames: 1543, 1550, 1557, 1564, 1571, 1578, 1585, 1592, 1599, 1600, 1601, 1602
@@ -331,6 +335,7 @@ thumper:
Filename: DATA.R16
Start: 4275
Offset: -30,-24
Remap: 00000000
fremen:
Defaults:
@@ -417,6 +422,7 @@ fremen:
Filename: DATA.R16
Start: 4293
Offset: -30,-24
Remap: 00000000
saboteur:
Defaults:
@@ -491,6 +497,7 @@ saboteur:
Filename: DATA.R16
Start: 4295
Offset: -30,-24
Remap: 00000000
sardaukar:
Defaults:
@@ -579,6 +586,7 @@ sardaukar:
Filename: DATA.R16
Start: 4276
Offset: -30,-24
Remap: 00000000
grenadier:
Defaults:
@@ -654,6 +662,7 @@ grenadier:
Filename: DATA.R16
Start: 4297
Offset: -30,-24
Remap: 00000000
sandworm:
mouth: