Fix the remap for sprites in d2k.
Follow-up from 34ff23d030, the previous `-Remap:` line was not working and has since been removed. Without the remap being unapplied, there are rendering artefacts introduced as a result. Fix this by explicitly setting the remap to something else instead.
This commit is contained in:
@@ -83,6 +83,7 @@ light_inf:
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Filename: DATA.R16
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Start: 4272
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Offset: -30,-24
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Remap: 00000000
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trooper:
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Defaults:
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@@ -168,6 +169,7 @@ trooper:
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Filename: DATA.R16
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Start: 4273
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Offset: -30,-24
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Remap: 00000000
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engineer:
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Defaults:
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@@ -242,6 +244,7 @@ engineer:
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Filename: DATA.R16
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Start: 4274
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Offset: -30,-24
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Remap: 00000000
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thumper:
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Defaults:
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@@ -301,6 +304,7 @@ thumper:
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Length: 5
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Tick: 480
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BlendMode: Multiply
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Remap: 00000000
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die1:
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Filename: DATA.R16
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Frames: 1543, 1550, 1557, 1564, 1571, 1578, 1585, 1592, 1599, 1600, 1601, 1602
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@@ -331,6 +335,7 @@ thumper:
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Filename: DATA.R16
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Start: 4275
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Offset: -30,-24
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Remap: 00000000
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fremen:
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Defaults:
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@@ -417,6 +422,7 @@ fremen:
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Filename: DATA.R16
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Start: 4293
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Offset: -30,-24
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Remap: 00000000
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saboteur:
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Defaults:
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@@ -491,6 +497,7 @@ saboteur:
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Filename: DATA.R16
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Start: 4295
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Offset: -30,-24
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Remap: 00000000
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sardaukar:
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Defaults:
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@@ -579,6 +586,7 @@ sardaukar:
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Filename: DATA.R16
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Start: 4276
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Offset: -30,-24
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Remap: 00000000
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grenadier:
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Defaults:
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@@ -654,6 +662,7 @@ grenadier:
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Filename: DATA.R16
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Start: 4297
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Offset: -30,-24
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Remap: 00000000
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sandworm:
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mouth:
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