InfDeath -> DeathType renaming.
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@@ -22,7 +22,7 @@ namespace OpenRA.GameRules
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public readonly int Damage = 0;
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[Desc("Infantry death animation to use")]
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public readonly string InfDeath = "1";
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public readonly string DeathType = "1";
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[Desc("Whether we should prevent prone response for infantry.")]
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public readonly bool PreventProne = false;
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