InfDeath -> DeathType renaming.

This commit is contained in:
reaperrr
2014-08-30 01:47:20 +02:00
parent c1ca55b303
commit 3725ce4f7b
17 changed files with 228 additions and 228 deletions

View File

@@ -22,7 +22,7 @@ namespace OpenRA.GameRules
public readonly int Damage = 0;
[Desc("Infantry death animation to use")]
public readonly string InfDeath = "1";
public readonly string DeathType = "1";
[Desc("Whether we should prevent prone response for infantry.")]
public readonly bool PreventProne = false;