InfDeath -> DeathType renaming.
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@@ -184,13 +184,13 @@
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Range: 1
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ScriptTriggers:
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DeathSounds@NORMAL:
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InfDeaths: 1, 2, 3, 4
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DeathTypes: 1, 2, 3, 4
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DeathSounds@BURNED:
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DeathSound: Burned
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InfDeaths: 5
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DeathTypes: 5
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DeathSounds@POISONED:
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DeathSound: Poisoned
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InfDeaths: 6
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DeathTypes: 6
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GainsStatUpgrades:
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^CivInfantry:
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