Reskin Hind with Black Hawk sprite

This commit is contained in:
Punsho
2019-05-29 19:16:12 +03:00
committed by reaperrr
parent 701b1524e5
commit 37325dbfc7
7 changed files with 110 additions and 4 deletions

BIN
mods/ra/bits/mh60.shp Executable file

Binary file not shown.

BIN
mods/ra/bits/mh60icon.shp Executable file

Binary file not shown.

BIN
mods/ra/bits/yrotorlg.shp Executable file

Binary file not shown.

View File

@@ -337,7 +337,7 @@ Player:
ttnk: 25
stnk: 5
heli: 30
hind: 30
mh60: 30
mig: 30
yak: 30
ss: 10
@@ -379,7 +379,7 @@ Player:
ttnk: 25
stnk: 10
heli: 30
hind: 30
mh60: 30
mig: 30
yak: 30
ss: 10
@@ -404,7 +404,7 @@ Player:
UnitsToBuild:
harv: 1
heli: 30
hind: 30
mh60: 30
mig: 30
yak: 30
ss: 10

View File

@@ -343,7 +343,7 @@ HIND:
Queue: Aircraft
BuildAtProductionType: Helicopter
BuildPaletteOrder: 20
Prerequisites: ~hpad, ~techlevel.medium
Prerequisites: ~disabled, ~hpad, ~techlevel.medium
Description: Helicopter gunship armed\nwith dual chainguns.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft
Valued:
Cost: 1500
@@ -436,3 +436,73 @@ U2:
RejectsOrders:
Interactable:
-MapEditorData:
MH60:
Inherits: ^Helicopter
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
Buildable:
Queue: Aircraft
BuildAtProductionType: Helicopter
BuildPaletteOrder: 20
Prerequisites: ~hpad, ~techlevel.medium
Description: Helicopter gunship armed\nwith dual chainguns.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft
Valued:
Cost: 1500
Tooltip:
Name: Black Hawk
UpdatesPlayerStatistics:
AddToArmyValue: true
Health:
HP: 10000
RevealsShroud:
Range: 10c0
Type: GroundPosition
RevealGeneratedShroud: False
RevealsShroud@GAPGEN:
Range: 8c0
Type: GroundPosition
Armament@PRIMARY:
Weapon: ChainGun
LocalOffset: 85,-213,-85, 85,213,-85
MuzzleSequence: muzzle
PauseOnCondition: !ammo
Armament@SECONDARY:
Name: secondary
Weapon: ChainGun
LocalOffset: 85,213,-85, 85,-213,-85
MuzzleSequence: muzzle
PauseOnCondition: !ammo
AttackAircraft:
FacingTolerance: 20
PersistentTargeting: false
AttackType: Hover
Aircraft:
LandWhenIdle: false
TurnSpeed: 4
Speed: 112
AutoTarget:
InitialStance: HoldFire
InitialStanceAI: HoldFire
WithIdleOverlay@ROTORAIR:
Sequence: rotor
RequiresCondition: airborne
WithIdleOverlay@ROTORGROUND:
Sequence: slow-rotor
RequiresCondition: !airborne
AmmoPool:
Ammo: 24
PipCount: 6
ReloadDelay: 8
AmmoCondition: ammo
SelectionDecorations:
WithMuzzleOverlay:
SpawnActorOnDeath:
Actor: MH60.Husk
SmokeTrailWhenDamaged:
Offset: -427,0,0
ProducibleWithLevel:
Prerequisites: aircraft.upgraded
Selectable:
DecorationBounds: 38,32
Rearmable:
RearmActors: hpad

View File

@@ -440,3 +440,25 @@ TC05.Husk:
Dimensions: 4,3
MapEditorData:
ExcludeTilesets: DESERT, INTERIOR
MH60.Husk:
Inherits: ^HelicopterHusk
Tooltip:
Name: Black Hawk
Aircraft:
TurnSpeed: 4
Speed: 112
WithIdleOverlay:
Sequence: rotor
SmokeTrailWhenDamaged:
Offset: -427,0,0
MinDamage: Undamaged
RevealsShroud:
Range: 10c0
Type: GroundPosition
RevealGeneratedShroud: False
RevealsShroud@GAPGEN:
Range: 8c0
Type: GroundPosition
RenderSprites:
Image: MH60

View File

@@ -70,3 +70,17 @@ u2:
badr:
idle:
Facings: 16
mh60:
idle:
Facings: 32
UseClassicFacingFudge: True
rotor: yrotorlg
Length: 4
slow-rotor: yrotorlg
Start: 4
Length: 8
muzzle: minigun
Length: 6
Facings: 8
icon: mh60icon