Reskin Hind with Black Hawk sprite
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mods/ra/bits/mh60.shp
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mods/ra/bits/mh60.shp
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mods/ra/bits/mh60icon.shp
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mods/ra/bits/mh60icon.shp
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mods/ra/bits/yrotorlg.shp
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mods/ra/bits/yrotorlg.shp
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@@ -337,7 +337,7 @@ Player:
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ttnk: 25
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ttnk: 25
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stnk: 5
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stnk: 5
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heli: 30
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heli: 30
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hind: 30
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mh60: 30
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mig: 30
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mig: 30
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yak: 30
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yak: 30
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ss: 10
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ss: 10
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@@ -379,7 +379,7 @@ Player:
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ttnk: 25
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ttnk: 25
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stnk: 10
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stnk: 10
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heli: 30
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heli: 30
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hind: 30
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mh60: 30
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mig: 30
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mig: 30
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yak: 30
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yak: 30
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ss: 10
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ss: 10
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@@ -404,7 +404,7 @@ Player:
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UnitsToBuild:
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UnitsToBuild:
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harv: 1
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harv: 1
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heli: 30
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heli: 30
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hind: 30
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mh60: 30
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mig: 30
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mig: 30
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yak: 30
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yak: 30
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ss: 10
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ss: 10
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@@ -343,7 +343,7 @@ HIND:
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Queue: Aircraft
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Queue: Aircraft
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BuildAtProductionType: Helicopter
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BuildAtProductionType: Helicopter
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BuildPaletteOrder: 20
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BuildPaletteOrder: 20
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Prerequisites: ~hpad, ~techlevel.medium
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Prerequisites: ~disabled, ~hpad, ~techlevel.medium
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Description: Helicopter gunship armed\nwith dual chainguns.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft
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Description: Helicopter gunship armed\nwith dual chainguns.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft
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Valued:
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Valued:
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Cost: 1500
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Cost: 1500
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@@ -436,3 +436,73 @@ U2:
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RejectsOrders:
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RejectsOrders:
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Interactable:
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Interactable:
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-MapEditorData:
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-MapEditorData:
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MH60:
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Inherits: ^Helicopter
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Buildable:
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Queue: Aircraft
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BuildAtProductionType: Helicopter
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BuildPaletteOrder: 20
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Prerequisites: ~hpad, ~techlevel.medium
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Description: Helicopter gunship armed\nwith dual chainguns.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft
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Valued:
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Cost: 1500
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Tooltip:
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Name: Black Hawk
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UpdatesPlayerStatistics:
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AddToArmyValue: true
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Health:
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HP: 10000
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RevealsShroud:
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Range: 10c0
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Type: GroundPosition
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RevealGeneratedShroud: False
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RevealsShroud@GAPGEN:
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Range: 8c0
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Type: GroundPosition
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Armament@PRIMARY:
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Weapon: ChainGun
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LocalOffset: 85,-213,-85, 85,213,-85
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MuzzleSequence: muzzle
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PauseOnCondition: !ammo
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Armament@SECONDARY:
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Name: secondary
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Weapon: ChainGun
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LocalOffset: 85,213,-85, 85,-213,-85
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MuzzleSequence: muzzle
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PauseOnCondition: !ammo
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AttackAircraft:
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FacingTolerance: 20
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PersistentTargeting: false
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AttackType: Hover
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Aircraft:
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LandWhenIdle: false
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TurnSpeed: 4
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Speed: 112
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AutoTarget:
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InitialStance: HoldFire
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InitialStanceAI: HoldFire
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WithIdleOverlay@ROTORAIR:
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Sequence: rotor
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RequiresCondition: airborne
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WithIdleOverlay@ROTORGROUND:
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Sequence: slow-rotor
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RequiresCondition: !airborne
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AmmoPool:
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Ammo: 24
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PipCount: 6
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ReloadDelay: 8
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AmmoCondition: ammo
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SelectionDecorations:
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WithMuzzleOverlay:
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SpawnActorOnDeath:
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Actor: MH60.Husk
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SmokeTrailWhenDamaged:
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Offset: -427,0,0
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ProducibleWithLevel:
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Prerequisites: aircraft.upgraded
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Selectable:
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DecorationBounds: 38,32
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Rearmable:
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RearmActors: hpad
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@@ -440,3 +440,25 @@ TC05.Husk:
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Dimensions: 4,3
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Dimensions: 4,3
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MapEditorData:
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MapEditorData:
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ExcludeTilesets: DESERT, INTERIOR
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ExcludeTilesets: DESERT, INTERIOR
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MH60.Husk:
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Inherits: ^HelicopterHusk
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Tooltip:
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Name: Black Hawk
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Aircraft:
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TurnSpeed: 4
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Speed: 112
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WithIdleOverlay:
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Sequence: rotor
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SmokeTrailWhenDamaged:
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Offset: -427,0,0
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MinDamage: Undamaged
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RevealsShroud:
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Range: 10c0
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Type: GroundPosition
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RevealGeneratedShroud: False
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RevealsShroud@GAPGEN:
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Range: 8c0
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Type: GroundPosition
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RenderSprites:
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Image: MH60
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@@ -70,3 +70,17 @@ u2:
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badr:
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badr:
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idle:
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idle:
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Facings: 16
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Facings: 16
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mh60:
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idle:
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Facings: 32
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UseClassicFacingFudge: True
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rotor: yrotorlg
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Length: 4
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slow-rotor: yrotorlg
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Start: 4
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Length: 8
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muzzle: minigun
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Length: 6
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Facings: 8
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icon: mh60icon
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