Use World.(AddTo|RemoveFrom)Maps in Immobile/Building.
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@@ -311,19 +311,13 @@ namespace OpenRA.Mods.Common.Traits
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if (Info.RemoveSmudgesOnBuild)
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RemoveSmudges();
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self.World.ActorMap.AddInfluence(self, this);
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self.World.ActorMap.AddPosition(self, this);
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self.World.ScreenMap.Add(self);
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self.World.AddToMaps(self, this);
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influence.AddInfluence(self, Info.Tiles(self.Location));
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}
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void INotifyRemovedFromWorld.RemovedFromWorld(Actor self)
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{
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self.World.ActorMap.RemoveInfluence(self, this);
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self.World.ActorMap.RemovePosition(self, this);
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self.World.ScreenMap.Remove(self);
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self.World.RemoveFromMaps(self, this);
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influence.RemoveInfluence(self, Info.Tiles(self.Location));
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}
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@@ -54,16 +54,12 @@ namespace OpenRA.Mods.Common.Traits
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void INotifyAddedToWorld.AddedToWorld(Actor self)
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{
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self.World.ActorMap.AddInfluence(self, this);
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self.World.ActorMap.AddPosition(self, this);
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self.World.ScreenMap.Add(self);
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self.World.AddToMaps(self, this);
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}
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void INotifyRemovedFromWorld.RemovedFromWorld(Actor self)
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{
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self.World.ActorMap.RemoveInfluence(self, this);
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self.World.ActorMap.RemovePosition(self, this);
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self.World.ScreenMap.Remove(self);
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self.World.RemoveFromMaps(self, this);
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}
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}
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}
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