have RALint check actor type in EjectOnDeath
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@@ -16,6 +16,7 @@ namespace OpenRA.Mods.RA
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{
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{
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public class EjectOnDeathInfo : TraitInfo<EjectOnDeath>
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public class EjectOnDeathInfo : TraitInfo<EjectOnDeath>
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{
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{
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[ActorReference]
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public readonly string PilotActor = "E1";
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public readonly string PilotActor = "E1";
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public readonly int SuccessRate = 50;
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public readonly int SuccessRate = 50;
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public readonly string ChuteSound = "chute1.aud";
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public readonly string ChuteSound = "chute1.aud";
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