Resolve Lua language server diagnosed problems.
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abcdefg30
parent
3d0efa1cbe
commit
378f66a1ff
@@ -80,7 +80,7 @@ LabGuardsKilled = function()
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Media.PlaySoundNotification(Greece, "AlertBuzzer")
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end)
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end
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Utils.Do(sovietArmy, function(a)
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Utils.Do(SovietArmy, function(a)
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if not a.IsDead and a.HasProperty("Hunt") then
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Trigger.OnIdle(a, a.Hunt)
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end
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@@ -89,18 +89,18 @@ LabGuardsKilled = function()
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end
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SendExtractionHelicopter = function()
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heli = Reinforcements.ReinforceWithTransport(Greece, ExtractionHelicopterType, nil, ExtractionPath)[1]
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if not einstein.IsDead then
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Trigger.OnRemovedFromWorld(einstein, EvacuateHelicopter)
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Heli = Reinforcements.ReinforceWithTransport(Greece, ExtractionHelicopterType, nil, ExtractionPath)[1]
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if not Einstein.IsDead then
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Trigger.OnRemovedFromWorld(Einstein, EvacuateHelicopter)
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end
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Trigger.OnKilled(heli, RescueFailed)
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Trigger.OnRemovedFromWorld(heli, HelicopterGone)
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Trigger.OnKilled(Heli, RescueFailed)
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Trigger.OnRemovedFromWorld(Heli, HelicopterGone)
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end
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EvacuateHelicopter = function()
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if heli.HasPassengers then
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heli.Move(ExtractionExitPoint.Location)
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heli.Destroy()
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if Heli.HasPassengers then
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Heli.Move(ExtractionExitPoint.Location)
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Heli.Destroy()
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end
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end
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@@ -114,7 +114,7 @@ SendCruisers = function()
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end
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LabDestroyed = function()
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if not einstein then
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if not Einstein then
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RescueFailed()
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end
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end
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@@ -136,7 +136,7 @@ end
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CiviliansKilled = function()
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Greece.MarkFailedObjective(CivilProtectionObjective)
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Media.PlaySpeechNotification(Greece, "ObjectiveNotMet")
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collateralDamage = true
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CollateralDamage = true
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end
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LostMate = function()
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@@ -148,15 +148,15 @@ end
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CreateEinstein = function()
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Greece.MarkCompletedObjective(FindEinsteinObjective)
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Media.PlaySpeechNotification(Greece, "ObjectiveMet")
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einstein = Actor.Create(EinsteinType, true, { Location = EinsteinSpawnPoint.Location, Owner = Greece })
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einstein.Scatter()
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Trigger.OnKilled(einstein, RescueFailed)
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Einstein = Actor.Create(EinsteinType, true, { Location = EinsteinSpawnPoint.Location, Owner = Greece })
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Einstein.Scatter()
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Trigger.OnKilled(Einstein, RescueFailed)
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ExtractObjective = AddPrimaryObjective(Greece, "extract-einstein-helicopter")
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Trigger.AfterDelay(DateTime.Seconds(1), function() Media.PlaySpeechNotification(Greece, "TargetFreed") end)
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end
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HelicopterGone = function()
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if not heli.IsDead then
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if not Heli.IsDead then
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Media.PlaySpeechNotification(Greece, "TargetRescued")
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Trigger.AfterDelay(DateTime.Seconds(1), function()
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Greece.MarkCompletedObjective(ExtractObjective)
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@@ -164,7 +164,7 @@ HelicopterGone = function()
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if not Greece.IsObjectiveFailed(TanyaSurviveObjective) then
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Greece.MarkCompletedObjective(TanyaSurviveObjective)
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end
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if not collateralDamage then
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if not CollateralDamage then
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Greece.MarkCompletedObjective(CivilProtectionObjective)
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end
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end)
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@@ -200,12 +200,12 @@ WorldLoaded = function()
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Trigger.OnKilled(Lab, LabDestroyed)
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Trigger.OnKilled(OilPump, OilPumpDestroyed)
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sovietArmy = USSR.GetGroundAttackers()
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SovietArmy = USSR.GetGroundAttackers()
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Trigger.OnAllKilled(LabGuardsTeam, LabGuardsKilled)
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collateralDamage = false
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civilianTeam = { Civilian1, Civilian2 }
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CollateralDamage = false
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local civilianTeam = { Civilian1, Civilian2 }
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Trigger.OnAnyKilled(civilianTeam, CiviliansKilled)
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Trigger.OnKilled(Civilian1, LostMate)
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