Resolve Lua language server diagnosed problems.

This commit is contained in:
Matthias Mailänder
2023-03-01 10:40:46 +01:00
committed by abcdefg30
parent 3d0efa1cbe
commit 378f66a1ff
122 changed files with 3006 additions and 3012 deletions

View File

@@ -84,7 +84,7 @@ WaterAttack = function()
types[i] = Utils.Random(SovietInfantryTypes)
end
return Reinforcements.ReinforceWithTransport(ussr, InsertionTransport, types, { WaterTransportSpawn.Location, Utils.Random(WaterLZs).Location }, { WaterTransportSpawn.Location })[2]
return Reinforcements.ReinforceWithTransport(USSR, InsertionTransport, types, { WaterTransportSpawn.Location, Utils.Random(WaterLZs).Location }, { WaterTransportSpawn.Location })[2]
end
ProtectHarvester = function(unit)
@@ -111,12 +111,12 @@ ProtectHarvester = function(unit)
end
InitAIUnits = function()
IdlingUnits = Utils.Where(Map.ActorsInWorld, function(self) return self.Owner == ussr and self.HasProperty("Hunt") and self.Location.Y > MainBaseTopLeft.Location.Y end)
IdlingUnits = Utils.Where(Map.ActorsInWorld, function(self) return self.Owner == USSR and self.HasProperty("Hunt") and self.Location.Y > MainBaseTopLeft.Location.Y end)
local buildings = Utils.Where(Map.ActorsInWorld, function(self) return self.Owner == ussr and self.HasProperty("StartBuildingRepairs") end)
local buildings = Utils.Where(Map.ActorsInWorld, function(self) return self.Owner == USSR and self.HasProperty("StartBuildingRepairs") end)
Utils.Do(buildings, function(actor)
Trigger.OnDamaged(actor, function(building)
if building.Owner == ussr and building.Health < building.MaxHealth * 3/4 then
if building.Owner == USSR and building.Health < building.MaxHealth * 3/4 then
building.StartBuildingRepairs()
end
end)
@@ -124,7 +124,7 @@ InitAIUnits = function()
end
InitAIEconomy = function()
ussr.Cash = 6000
USSR.Cash = 6000
if not Harvester.IsDead then
Harvester.FindResources()
@@ -200,7 +200,7 @@ ProduceInfantry = function()
local delay = Utils.RandomInteger(DateTime.Seconds(3), DateTime.Seconds(9))
local toBuild = { Utils.Random(SovietInfantryTypes) }
ussr.Build(toBuild, function(unit)
USSR.Build(toBuild, function(unit)
IdlingUnits[#IdlingUnits + 1] = unit[1]
Trigger.AfterDelay(delay, ProduceInfantry)
@@ -223,7 +223,7 @@ ProduceVehicles = function()
local delay = Utils.RandomInteger(DateTime.Seconds(5), DateTime.Seconds(9))
if HarvesterKilled then
HarvesterKilled = false
ussr.Build({ "harv" }, function(harv)
USSR.Build({ "harv" }, function(harv)
harv[1].FindResources()
ProtectHarvester(harv[1])
Trigger.AfterDelay(delay, ProduceVehicles)
@@ -233,7 +233,7 @@ ProduceVehicles = function()
Warfactory2.RallyPoint = Utils.Random(Rallypoints).Location
local toBuild = { Utils.Random(SovietVehicleTypes) }
ussr.Build(toBuild, function(unit)
USSR.Build(toBuild, function(unit)
IdlingUnits[#IdlingUnits + 1] = unit[1]
Trigger.AfterDelay(delay, ProduceVehicles)
@@ -248,7 +248,7 @@ ProduceAircraft = function()
return
end
ussr.Build(SovietAircraftType, function(units)
USSR.Build(SovietAircraftType, function(units)
local yak = units[1]
Yaks[#Yaks + 1] = yak
@@ -257,7 +257,7 @@ ProduceAircraft = function()
Trigger.AfterDelay(DateTime.Minutes(1), ProduceAircraft)
end
InitializeAttackAircraft(yak, greece)
InitializeAttackAircraft(yak, Greece)
end)
end