Resolve Lua language server diagnosed problems.

This commit is contained in:
Matthias Mailänder
2023-03-01 10:40:46 +01:00
committed by abcdefg30
parent 3d0efa1cbe
commit 378f66a1ff
122 changed files with 3006 additions and 3012 deletions

View File

@@ -95,41 +95,41 @@ InitialSovietPatrols = function()
end
InitialAlliedReinforcements = function()
local camera = Actor.Create("Camera", true, { Owner = player, Location = DefaultCameraPosition.Location })
local camera = Actor.Create("Camera", true, { Owner = Greece, Location = DefaultCameraPosition.Location })
Trigger.AfterDelay(DateTime.Seconds(30), camera.Destroy)
Reinforcements.Reinforce(player, AlliedReinforcementsA, { AlliedEntry1.Location, UnitBStopLocation.Location }, 2)
Reinforcements.Reinforce(Greece, AlliedReinforcementsA, { AlliedEntry1.Location, UnitBStopLocation.Location }, 2)
Trigger.AfterDelay(DateTime.Seconds(2), function()
Reinforcements.Reinforce(player, AlliedReinforcementsB, { AlliedEntry2.Location, UnitAStopLocation.Location }, 2)
Reinforcements.Reinforce(Greece, AlliedReinforcementsB, { AlliedEntry2.Location, UnitAStopLocation.Location }, 2)
end)
Trigger.AfterDelay(DateTime.Seconds(5), function()
Reinforcements.Reinforce(player, { "mcv" }, { AlliedEntry3.Location, MCVStopLocation.Location })
Reinforcements.Reinforce(Greece, { "mcv" }, { AlliedEntry3.Location, MCVStopLocation.Location })
end)
end
CaptureRadarDome = function()
Trigger.OnKilled(RadarDome, function()
player.MarkFailedObjective(CaptureRadarDomeObj)
Greece.MarkFailedObjective(CaptureRadarDomeObj)
end)
Trigger.OnCapture(RadarDome, function()
player.MarkCompletedObjective(CaptureRadarDomeObj)
Greece.MarkCompletedObjective(CaptureRadarDomeObj)
Utils.Do(SovietTechLabs, function(a)
if a.IsDead then
return
end
Beacon.New(player, a.CenterPosition)
Beacon.New(Greece, a.CenterPosition)
if Difficulty ~= "hard" then
Actor.Create("TECH.CAM", true, { Owner = player, Location = a.Location + CVec.New(1, 1) })
Actor.Create("TECH.CAM", true, { Owner = Greece, Location = a.Location + CVec.New(1, 1) })
end
end)
Media.DisplayMessage(UserInterface.Translate("soviet-tech-centers-discovered"))
if Difficulty == "easy" then
Actor.Create("Camera", true, { Owner = player, Location = Weapcam.Location })
Actor.Create("Camera", true, { Owner = Greece, Location = Weapcam.Location })
end
end)
end
@@ -137,14 +137,14 @@ end
InfiltrateTechCenter = function()
Utils.Do(SovietTechLabs, function(a)
Trigger.OnInfiltrated(a, function()
if infiltrated then
if Infiltrated then
return
end
infiltrated = true
DestroySovietsObj = AddPrimaryObjective(player, "destroy-soviet-buildings-units")
player.MarkCompletedObjective(InfiltrateTechCenterObj)
Infiltrated = true
DestroySovietsObj = AddPrimaryObjective(Greece, "destroy-soviet-buildings-units")
Greece.MarkCompletedObjective(InfiltrateTechCenterObj)
local Proxy = Actor.Create("powerproxy.paratroopers", false, { Owner = ussr })
local Proxy = Actor.Create("powerproxy.paratroopers", false, { Owner = USSR })
Utils.Do(ParadropWaypoints[Difficulty], function(waypoint)
Proxy.TargetParatroopers(waypoint.CenterPosition, Angle.South)
end)
@@ -152,37 +152,37 @@ InfiltrateTechCenter = function()
end)
Trigger.OnCapture(a, function()
if not infiltrated then
if not Infiltrated then
Media.DisplayMessage(UserInterface.Translate("dont-capture-tech-centers"))
end
end)
end)
Trigger.OnAllKilledOrCaptured(SovietTechLabs, function()
if not player.IsObjectiveCompleted(InfiltrateTechCenterObj) then
player.MarkFailedObjective(InfiltrateTechCenterObj)
if not Greece.IsObjectiveCompleted(InfiltrateTechCenterObj) then
Greece.MarkFailedObjective(InfiltrateTechCenterObj)
end
end)
end
Tick = function()
if DateTime.GameTime > DateTime.Seconds(10) and player.HasNoRequiredUnits() then
player.MarkFailedObjective(InfiltrateTechCenterObj)
if DateTime.GameTime > DateTime.Seconds(10) and Greece.HasNoRequiredUnits() then
Greece.MarkFailedObjective(InfiltrateTechCenterObj)
end
if DestroySovietsObj and ussr.HasNoRequiredUnits() then
player.MarkCompletedObjective(DestroySovietsObj)
if DestroySovietsObj and USSR.HasNoRequiredUnits() then
Greece.MarkCompletedObjective(DestroySovietsObj)
end
end
WorldLoaded = function()
player = Player.GetPlayer("Greece")
ussr = Player.GetPlayer("USSR")
Greece = Player.GetPlayer("Greece")
USSR = Player.GetPlayer("USSR")
InitObjectives(player)
InitObjectives(Greece)
InfiltrateTechCenterObj = AddPrimaryObjective(player, "infiltrate-tech-center-spy")
CaptureRadarDomeObj = AddSecondaryObjective(player, "capture-radar-shore")
InfiltrateTechCenterObj = AddPrimaryObjective(Greece, "infiltrate-tech-center-spy")
CaptureRadarDomeObj = AddSecondaryObjective(Greece, "capture-radar-shore")
Camera.Position = DefaultCameraPosition.CenterPosition
@@ -196,9 +196,9 @@ WorldLoaded = function()
end)
Trigger.OnEnteredProximityTrigger(SovietMiniBaseCam.CenterPosition, WDist.New(1024 * 6), function(a, id)
if a.Owner == player then
if a.Owner == Greece then
Trigger.RemoveProximityTrigger(id)
local cam = Actor.Create("Camera", true, { Owner = player, Location = SovietMiniBaseCam.Location })
local cam = Actor.Create("Camera", true, { Owner = Greece, Location = SovietMiniBaseCam.Location })
Trigger.AfterDelay(DateTime.Seconds(15), cam.Destroy)
end
end)