Resolve Lua language server diagnosed problems.

This commit is contained in:
Matthias Mailänder
2023-03-01 10:40:46 +01:00
committed by abcdefg30
parent 3d0efa1cbe
commit 378f66a1ff
122 changed files with 3006 additions and 3012 deletions

View File

@@ -93,13 +93,13 @@ end
Attack = 0
ProduceInfantry = function()
if SovietBarracks.IsDead or SovietBarracks.Owner ~= ussr then
if SovietBarracks.IsDead or SovietBarracks.Owner ~= USSR then
return
end
Attack = Attack + 1
local toBuild = Utils.Random(InfTypes)
ussr.Build(toBuild, function(units)
USSR.Build(toBuild, function(units)
if Attack == 2 and not AttackTank1.IsDead then
units[#units + 1] = AttackTank1
elseif Attack == 4 and not AttackTank2.IsDead then
@@ -112,10 +112,10 @@ ProduceInfantry = function()
end
ProduceVehicles = function()
if WarFactory.IsDead or WarFactory.Owner ~= ussr then
if WarFactory.IsDead or WarFactory.Owner ~= USSR then
return
end
ussr.Build(VehicleTypes, function(units)
USSR.Build(VehicleTypes, function(units)
Utils.Do(units, function(unit)
if unit.Type ~= "harv" then
IdlingTanks[#IdlingTanks + 1] = unit
@@ -125,18 +125,18 @@ ProduceVehicles = function()
end
ProduceNaval = function()
if SubPen.IsDead or SubPen.Owner ~= ussr then
if SubPen.IsDead or SubPen.Owner ~= USSR then
return
end
if not shouldProduce and #Utils.Where(Map.ActorsInWorld, function(self) return self.Owner == player and self.Type == "syrd" end) < 1 then
if not ShouldProduce and #Utils.Where(Map.ActorsInWorld, function(self) return self.Owner == Greece and self.Type == "syrd" end) < 1 then
Trigger.AfterDelay(DateTime.Minutes(1), ProduceNaval)
return
end
shouldProduce = true
ShouldProduce = true
ussr.Build(WaterAttackTypes, function(units)
USSR.Build(WaterAttackTypes, function(units)
Utils.Do(units, function(unit)
IdlingNavalUnits[#IdlingNavalUnits + 1] = unit
end)
@@ -151,11 +151,11 @@ ProduceNaval = function()
end
ProduceAircraft = function()
if (Airfield1.IsDead or Airfield1.Owner ~= ussr) and (Airfield2.IsDead or Airfield2.Owner ~= ussr) then
if (Airfield1.IsDead or Airfield1.Owner ~= USSR) and (Airfield2.IsDead or Airfield2.Owner ~= USSR) then
return
end
ussr.Build(SovietAircraftType, function(units)
USSR.Build(SovietAircraftType, function(units)
local yak = units[1]
Yaks[#Yaks + 1] = yak
@@ -166,7 +166,7 @@ ProduceAircraft = function()
Trigger.AfterDelay(DateTime.Seconds(BuildDelays / 2), ProduceAircraft)
end
InitializeAttackAircraft(yak, player)
InitializeAttackAircraft(yak, Greece)
end)
end
@@ -197,7 +197,7 @@ end
WTransWaves = function()
local way = Utils.Random(WTransWays)
local units = Utils.Random(WTransUnits)
local attackUnits = Reinforcements.ReinforceWithTransport(ussr, "lst", units , way, { way[2], way[1] })[2]
local attackUnits = Reinforcements.ReinforceWithTransport(USSR, "lst", units , way, { way[2], way[1] })[2]
Utils.Do(attackUnits, function(a)
Trigger.OnAddedToWorld(a, function()
a.AttackMove(SovietBaseAttack.Location)