Resolve Lua language server diagnosed problems.
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abcdefg30
parent
3d0efa1cbe
commit
378f66a1ff
@@ -29,28 +29,28 @@ RunInitialActivities = function()
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end
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end)
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Trigger.OnKilled(Powr, function(building)
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Trigger.OnKilled(Powr, function()
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BasePower.exists = false
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end)
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Trigger.OnKilled(Barr, function(building)
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Trigger.OnKilled(Barr, function()
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BaseBarracks.exists = false
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end)
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Trigger.OnKilled(Proc, function(building)
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Trigger.OnKilled(Proc, function()
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BaseProc.exists = false
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end)
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Trigger.OnKilled(Weap, function(building)
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Trigger.OnKilled(Weap, function()
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BaseWeaponsFactory.exists = false
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end)
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Trigger.OnEnteredFootprint(VillageCamArea, function(actor, id)
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if actor.Owner == player then
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if actor.Owner == USSR then
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Trigger.RemoveFootprintTrigger(id)
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if not AllVillagersDead then
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VillageCamera = Actor.Create("camera", true, { Owner = player, Location = VillagePoint.Location })
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VillageCamera = Actor.Create("camera", true, { Owner = USSR, Location = VillagePoint.Location })
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end
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end
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end)
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@@ -86,11 +86,11 @@ end
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Tick = function()
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if Greece.HasNoRequiredUnits() then
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player.MarkCompletedObjective(KillAll)
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player.MarkCompletedObjective(KillRadar)
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USSR.MarkCompletedObjective(KillAll)
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USSR.MarkCompletedObjective(KillRadar)
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end
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if player.HasNoRequiredUnits() then
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if USSR.HasNoRequiredUnits() then
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Greece.MarkCompletedObjective(BeatUSSR)
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end
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@@ -112,20 +112,20 @@ Tick = function()
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end
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WorldLoaded = function()
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player = Player.GetPlayer("USSR")
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USSR = Player.GetPlayer("USSR")
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Greece = Player.GetPlayer("Greece")
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RunInitialActivities()
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InitObjectives(player)
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InitObjectives(USSR)
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KillAll = AddPrimaryObjective(player, "defeat-allied-forces")
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KillAll = AddPrimaryObjective(USSR, "defeat-allied-forces")
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BeatUSSR = AddPrimaryObjective(Greece, "")
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KillRadar = AddSecondaryObjective(player, "destroy-radar-dome-reinforcements")
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KillRadar = AddSecondaryObjective(USSR, "destroy-radar-dome-reinforcements")
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Trigger.OnKilled(RadarDome, function()
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player.MarkCompletedObjective(KillRadar)
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Media.PlaySpeechNotification(player, "ObjectiveMet")
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USSR.MarkCompletedObjective(KillRadar)
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Media.PlaySpeechNotification(USSR, "ObjectiveMet")
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end)
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Trigger.OnDamaged(Harvester, function()
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