Resolve Lua language server diagnosed problems.

This commit is contained in:
Matthias Mailänder
2023-03-01 10:40:46 +01:00
committed by abcdefg30
parent 3d0efa1cbe
commit 378f66a1ff
122 changed files with 3006 additions and 3012 deletions

View File

@@ -29,28 +29,28 @@ RunInitialActivities = function()
end
end)
Trigger.OnKilled(Powr, function(building)
Trigger.OnKilled(Powr, function()
BasePower.exists = false
end)
Trigger.OnKilled(Barr, function(building)
Trigger.OnKilled(Barr, function()
BaseBarracks.exists = false
end)
Trigger.OnKilled(Proc, function(building)
Trigger.OnKilled(Proc, function()
BaseProc.exists = false
end)
Trigger.OnKilled(Weap, function(building)
Trigger.OnKilled(Weap, function()
BaseWeaponsFactory.exists = false
end)
Trigger.OnEnteredFootprint(VillageCamArea, function(actor, id)
if actor.Owner == player then
if actor.Owner == USSR then
Trigger.RemoveFootprintTrigger(id)
if not AllVillagersDead then
VillageCamera = Actor.Create("camera", true, { Owner = player, Location = VillagePoint.Location })
VillageCamera = Actor.Create("camera", true, { Owner = USSR, Location = VillagePoint.Location })
end
end
end)
@@ -86,11 +86,11 @@ end
Tick = function()
if Greece.HasNoRequiredUnits() then
player.MarkCompletedObjective(KillAll)
player.MarkCompletedObjective(KillRadar)
USSR.MarkCompletedObjective(KillAll)
USSR.MarkCompletedObjective(KillRadar)
end
if player.HasNoRequiredUnits() then
if USSR.HasNoRequiredUnits() then
Greece.MarkCompletedObjective(BeatUSSR)
end
@@ -112,20 +112,20 @@ Tick = function()
end
WorldLoaded = function()
player = Player.GetPlayer("USSR")
USSR = Player.GetPlayer("USSR")
Greece = Player.GetPlayer("Greece")
RunInitialActivities()
InitObjectives(player)
InitObjectives(USSR)
KillAll = AddPrimaryObjective(player, "defeat-allied-forces")
KillAll = AddPrimaryObjective(USSR, "defeat-allied-forces")
BeatUSSR = AddPrimaryObjective(Greece, "")
KillRadar = AddSecondaryObjective(player, "destroy-radar-dome-reinforcements")
KillRadar = AddSecondaryObjective(USSR, "destroy-radar-dome-reinforcements")
Trigger.OnKilled(RadarDome, function()
player.MarkCompletedObjective(KillRadar)
Media.PlaySpeechNotification(player, "ObjectiveMet")
USSR.MarkCompletedObjective(KillRadar)
Media.PlaySpeechNotification(USSR, "ObjectiveMet")
end)
Trigger.OnDamaged(Harvester, function()