Resolve Lua language server diagnosed problems.

This commit is contained in:
Matthias Mailänder
2023-03-01 10:40:46 +01:00
committed by abcdefg30
parent 3d0efa1cbe
commit 378f66a1ff
122 changed files with 3006 additions and 3012 deletions

View File

@@ -43,20 +43,20 @@ EnemyPaths =
{ EnemyEntry2.Location, EnemyRally2.Location }
}
wave = 0
Wave = 0
SendEnemies = function()
Trigger.AfterDelay(EnemyAttackDelay[Difficulty], function()
wave = wave + 1
if wave > 3 then
wave = 1
Wave = Wave + 1
if Wave > 3 then
Wave = 1
end
if wave == 1 then
local units = Reinforcements.ReinforceWithTransport(enemy, "tran", EnemyReinforcements[Difficulty][wave], EnemyPaths[1], { EnemyPaths[1][1] })[2]
if Wave == 1 then
local units = Reinforcements.ReinforceWithTransport(Greece, "tran", EnemyReinforcements[Difficulty][Wave], EnemyPaths[1], { EnemyPaths[1][1] })[2]
Utils.Do(units, IdleHunt)
else
local units = Reinforcements.ReinforceWithTransport(enemy, "lst", EnemyReinforcements[Difficulty][wave], EnemyPaths[2], { EnemyPaths[2][1] })[2]
local units = Reinforcements.ReinforceWithTransport(Greece, "lst", EnemyReinforcements[Difficulty][Wave], EnemyPaths[2], { EnemyPaths[2][1] })[2]
Utils.Do(units, IdleHunt)
end