Don't crash when updating bogus tiles.
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@@ -47,7 +47,10 @@ namespace OpenRA.Graphics
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public void UpdateCell(CPos cell)
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public void UpdateCell(CPos cell)
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{
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{
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var tile = mapTiles[cell];
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var tile = mapTiles[cell];
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var palette = map.Rules.TileSet.Templates[tile.Type].Palette ?? TileSet.TerrainPaletteInternalName;
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var palette = TileSet.TerrainPaletteInternalName;
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if (map.Rules.TileSet.Templates.ContainsKey(tile.Type))
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palette = map.Rules.TileSet.Templates[tile.Type].Palette ?? palette;
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var sprite = theater.TileSprite(tile);
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var sprite = theater.TileSprite(tile);
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foreach (var kv in spriteLayers)
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foreach (var kv in spriteLayers)
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kv.Value.Update(cell, palette == kv.Key ? sprite : null);
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kv.Value.Update(cell, palette == kv.Key ? sprite : null);
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