added the Atreides grenadier
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mods/d2k/bits/grenadier.shp
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mods/d2k/bits/grenadier.shp
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mods/d2k/bits/grenadiericon.shp
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mods/d2k/bits/grenadiericon.shp
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@@ -235,3 +235,34 @@ FREMEN:
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CloakDelay: 250
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CloakSound: STEALTH1.WAV
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UncloakSound: STEALTH2.WAV
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GRENADIER:
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Inherits: ^Infantry
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Buildable:
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Queue: Infantry
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BuildPaletteOrder: 10
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Owner: atreides
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Hotkey: g
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Valued:
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Cost: 160
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Tooltip:
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Name: Grenadier
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Description: Infantry armed with grenades. \n Strong vs Buildings, Infantry\n Weak vs Vehicles
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Selectable:
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Bounds: 12,17,0,0
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Health:
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HP: 50
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Mobile:
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Speed: 5
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Armament:
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Weapon: Grenade
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LocalOffset: 0,0,555
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FireDelay: 15
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AttackFrontal:
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TakeCover:
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-RenderInfantry:
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RenderInfantryProne:
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IdleAnimations: stand,stand2
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Explodes:
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Weapon: UnitExplodeSmall
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Chance: 100
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@@ -439,3 +439,59 @@ sardaukar:
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icon: DATA
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Start: 4015
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Offset: -30,-24
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grenadier: # 2502 - 2749 in 1.06 DATA.R8
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stand:
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Start: 0
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Facings: 8
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stand2:
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Start: 8
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Facings: 8
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idle:
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Start: 203
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Length: 16
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run:
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Start: 8
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Length: 6
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Facings: 8
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Tick: 120
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shoot:
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Start: 56
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Length: 6
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Facings: 8
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Tick: 120
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die1:
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Start: 176
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Length: 20
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die2:
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Start: 176
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Length: 20
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die3:
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Start: 176
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Length: 20
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die4:
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Start: 176
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Length: 20
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die5:
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Start: 176
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Length: 20
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die-crushed:
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Start: 195
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Length: 8
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Tick: 1600
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prone-stand:
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Start: 104
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Length: 4
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Facings: 8
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prone-run:
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Start: 104
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Length: 4
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Facings: 8
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Tick: 120
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prone-shoot:
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Start: 136
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Length: 5
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Facings: 8
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Tick: 120
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icon: grenadiericon
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Start: 0 # 4281 in 1.06 DATA.R8
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@@ -596,4 +596,27 @@ UnitExplodeScale:
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Heavy: 25%
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Explosion: building
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InfDeath: 4
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ImpactSound: EXPLLG2.WAV, EXPLLG3.WAV, EXPLLG5.WAV
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ImpactSound: EXPLLG2.WAV, EXPLLG3.WAV, EXPLLG5.WAV
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Grenade:
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ROF: 60
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Range: 4
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Report: # TODO
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Projectile: Bullet
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Speed: 16
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High: true
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Angle: .1
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Inaccuracy: 13
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Image: BOMBS # TODO
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Warhead:
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Spread: 6
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Versus:
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None: 50%
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Wood: 100%
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Light: 25%
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Heavy: 5%
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Explosion: med_explosion
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InfDeath: 3
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SmudgeType: SandCrater
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Damage: 60
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ImpactSound: EXPLLG5.WAV
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