Upgrade maps to format 4
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@@ -1,6 +1,6 @@
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Selectable: false
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Selectable: False
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MapFormat: 3
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MapFormat: 4
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Title: Gdi 01
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@@ -18,39 +18,59 @@ TopLeft: 35,39
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BottomRight: 62,62
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UseAsShellmap: False
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Type: Conquest
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Players:
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PlayerReference@BadGuy:
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Name: BadGuy
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Palette:
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Race: nod
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OwnsWorld: False
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NonCombatant: False
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Playable: False
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DefaultStartingUnits: False
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AllowBots: True
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LockRace: False
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Race: nod
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LockColor: False
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Color: 255,255,20,0
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Color2: 255,56,0,0
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ColorRamp: 3,255,127,28
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InitialCash: 0
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Allies: BadGuy
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Enemies: GoodGuy
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PlayerReference@GoodGuy:
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Name: GoodGuy
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Playable: yes
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Race: gdi
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LockRace: true
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Palette:
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OwnsWorld: False
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NonCombatant: False
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LockColor: true
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Playable: True
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DefaultStartingUnits: False
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AllowBots: True
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LockRace: True
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Race: gdi
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LockColor: True
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Color: 255,246,214,121
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Color2: 255,40,32,8
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ColorRamp: 31,222,183,24
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InitialCash: 20
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Allies: GoodGuy
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Enemies: BadGuy
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PlayerReference@Neutral:
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Name: Neutral
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Palette:
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Race: gdi
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OwnsWorld: True
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NonCombatant: True
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Playable: False
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DefaultStartingUnits: False
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AllowBots: True
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LockRace: False
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Race: gdi
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LockColor: False
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Color: 255,238,238,238
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Color2: 255,44,28,24
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ColorRamp: 0,0,238,34
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InitialCash: 0
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Allies:
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Enemies:
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@@ -455,7 +475,6 @@ Rules:
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Gdi01Script:
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Player:
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-ConquestVictoryConditions:
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PROC.proxy:
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-Buildable:
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SILO:
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@@ -488,3 +507,9 @@ Rules:
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-Buildable:
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RMBO:
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-Buildable:
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Sequences:
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Weapons:
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Voices:
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