Merge pull request #11445 from abcdefg30/emp-support-power
Emp support power take 2
This commit is contained in:
@@ -235,7 +235,8 @@ namespace OpenRA.Mods.Common.Traits
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if (!Ready)
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return;
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var power = Instances.FirstOrDefault(i => !InstanceDisabled(i));
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var power = Instances.Where(i => !InstanceDisabled(i))
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.MinByOrDefault(a => (a.Self.CenterPosition - a.Self.World.Map.CenterOfCell(order.TargetLocation)).HorizontalLengthSquared);
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if (power == null)
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return;
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@@ -74,6 +74,7 @@
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<Compile Include="Traits\Render\WithPermanentInjury.cs" />
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<Compile Include="Traits\Render\WithVoxelWalkerBody.cs" />
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<Compile Include="Traits\Render\WithVoxelUnloadBody.cs" />
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<Compile Include="Traits\SupportPowers\AttackOrderPower.cs" />
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<Compile Include="UtilityCommands\LegacyTilesetImporter.cs" />
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<Compile Include="Traits\World\TSShroudPalette.cs" />
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<Compile Include="UtilityCommands\ImportTSMapCommand.cs" />
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148
OpenRA.Mods.TS/Traits/SupportPowers/AttackOrderPower.cs
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148
OpenRA.Mods.TS/Traits/SupportPowers/AttackOrderPower.cs
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@@ -0,0 +1,148 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Graphics;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.TS.Traits
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{
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class AttackOrderPowerInfo : SupportPowerInfo, Requires<AttackBaseInfo>
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{
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public override object Create(ActorInitializer init) { return new AttackOrderPower(init.Self, this); }
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}
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class AttackOrderPower : SupportPower, INotifyCreated, INotifyBurstComplete
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{
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readonly AttackOrderPowerInfo info;
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AttackBase attack;
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public AttackOrderPower(Actor self, AttackOrderPowerInfo info)
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: base(self, info)
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{
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this.info = info;
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}
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public override void SelectTarget(Actor self, string order, SupportPowerManager manager)
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{
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Game.Sound.PlayToPlayer(manager.Self.Owner, Info.SelectTargetSound);
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self.World.OrderGenerator = new SelectAttackPowerTarget(self, order, manager, info.Cursor, MouseButton.Left, attack);
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}
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public override void Activate(Actor self, Order order, SupportPowerManager manager)
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{
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base.Activate(self, order, manager);
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attack.AttackTarget(Target.FromCell(self.World, order.TargetLocation), false, false, true);
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}
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void INotifyCreated.Created(Actor self)
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{
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attack = self.Trait<AttackBase>();
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}
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void INotifyBurstComplete.FiredBurst(Actor self, Target target, Armament a)
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{
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self.World.IssueOrder(new Order("Stop", self, false));
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}
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}
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public class SelectAttackPowerTarget : IOrderGenerator
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{
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readonly SupportPowerManager manager;
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readonly SupportPowerInstance instance;
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readonly string order;
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readonly string cursor;
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readonly string cursorBlocked;
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readonly MouseButton expectedButton;
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readonly AttackBase attack;
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public SelectAttackPowerTarget(Actor self, string order, SupportPowerManager manager, string cursor, MouseButton button, AttackBase attack)
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{
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// Clear selection if using Left-Click Orders
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if (Game.Settings.Game.UseClassicMouseStyle)
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manager.Self.World.Selection.Clear();
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instance = manager.GetPowersForActor(self).FirstOrDefault();
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this.manager = manager;
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this.order = order;
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this.cursor = cursor;
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expectedButton = button;
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this.attack = attack;
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cursorBlocked = cursor + "-blocked";
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}
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Actor GetFiringActor(World world, CPos cell)
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{
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var pos = world.Map.CenterOfCell(cell);
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var range = attack.GetMaximumRange().LengthSquared;
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return instance.Instances.Where(i => !i.Self.IsDisabled()).MinByOrDefault(a => (a.Self.CenterPosition - pos).HorizontalLengthSquared).Self;
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}
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bool IsValidTarget(World world, CPos cell)
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{
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var pos = world.Map.CenterOfCell(cell);
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var range = attack.GetMaximumRange().LengthSquared;
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return world.Map.Contains(cell) && instance.Instances.Any(a => !a.Self.IsDisabled() && (a.Self.CenterPosition - pos).HorizontalLengthSquared < range);
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}
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IEnumerable<Order> IOrderGenerator.Order(World world, CPos cell, int2 worldPixel, MouseInput mi)
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{
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world.CancelInputMode();
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if (mi.Button == expectedButton && IsValidTarget(world, cell))
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yield return new Order(order, manager.Self, false)
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{
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TargetActor = GetFiringActor(world, cell),
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TargetLocation = cell,
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SuppressVisualFeedback = true
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};
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}
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void IOrderGenerator.Tick(World world)
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{
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// Cancel the OG if we can't use the power
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if (!manager.Powers.ContainsKey(order))
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world.CancelInputMode();
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}
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IEnumerable<IRenderable> IOrderGenerator.Render(WorldRenderer wr, World world) { yield break; }
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IEnumerable<IRenderable> IOrderGenerator.RenderAfterWorld(WorldRenderer wr, World world)
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{
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foreach (var a in instance.Instances.Where(i => !i.Self.IsDisabled()))
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{
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yield return new RangeCircleRenderable(
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a.Self.CenterPosition,
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attack.GetMinimumRange(),
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0,
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Color.Red,
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Color.FromArgb(96, Color.Black));
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yield return new RangeCircleRenderable(
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a.Self.CenterPosition,
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attack.GetMaximumRange(),
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0,
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Color.Red,
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Color.FromArgb(96, Color.Black));
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}
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}
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string IOrderGenerator.GetCursor(World world, CPos cell, int2 worldPixel, MouseInput mi)
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{
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return IsValidTarget(world, cell) ? cursor : cursorBlocked;
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}
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}
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}
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@@ -152,6 +152,12 @@ Cursors:
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nuke:
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Start: 319
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Length: 9
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emp:
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Start: 357
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Length: 19
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emp-blocked:
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Start: 377
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Length: 1
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sell:
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Start: 129
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Length: 10
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@@ -3,8 +3,8 @@ NAPULS:
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Valued:
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Cost: 1000
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Tooltip:
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Name: EMP Cannon
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Description: Disables vehicles.\nRequires power to operate.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
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Name: E.M. Pulse Cannon
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Description: Disables mechanical units in an area.\nRequires power to operate.
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 90
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@@ -22,12 +22,15 @@ NAPULS:
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Type: Heavy
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RevealsShroud:
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Range: 8c0
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-AutoTarget:
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Turreted:
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TurnSpeed: 10
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InitialFacing: 224
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AttackTurreted:
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Armament:
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Weapon: EMPulseCannon
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LocalOffset: 150,0,1250
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LocalYaw: 0,100
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WithSpriteTurret:
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Sequence: turret
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Power:
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@@ -39,3 +42,31 @@ NAPULS:
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FactionImages:
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gdi: napuls.gdi
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nod: napuls.nod
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ProvidesPrerequisite@gdi:
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Prerequisite: emp.gdi
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Factions: gdi
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ResetOnOwnerChange: true
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ProvidesPrerequisite@nod:
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Prerequisite: emp.nod
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Factions: nod
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ResetOnOwnerChange: true
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AttackOrderPower@nod:
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Cursor: emp
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Icon: emp
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ChargeTime: 135
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Description: E.M. Pulse
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LongDesc: Fires a pulse blast which disables\nall mechanical units in the area.
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EndChargeSound: speech-nod|00-i158.aud
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SelectTargetSound: speech-nod|00-i042.aud
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Prerequisites: emp.nod
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OrderName: Nodemp
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AttackOrderPower@gdi:
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Cursor: emp
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Icon: emp
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ChargeTime: 135
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Description: E.M. Pulse
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LongDesc: Fires a pulse blast which disables\nall mechanical units in the area.
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EndChargeSound: speech-gdi|00-i158.aud
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SelectTargetSound: speech-gdi|00-i042.aud
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Prerequisites: emp.gdi
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OrderName: GDIemp
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@@ -368,6 +368,7 @@ icon:
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clustermissile: mltiicon
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ioncannon: ioncicon
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hunterseeker: detnicon
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emp: pulsicon
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clustermissile:
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up: null # TODO
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@@ -79,7 +79,7 @@ IonCannon:
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EMPulseCannon:
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ReloadDelay: 100
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Range: 10c0
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Range: 40c0
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Report: plsecan2.aud
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Projectile: Bullet
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Speed: 425
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@@ -90,7 +90,7 @@ EMPulseCannon:
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Warhead@1Eff: CreateEffect
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Explosions: pulse_explosion
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Warhead@emp: GrantUpgrade
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Range: 3c0
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Range: 4c0
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Duration: 250
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Upgrades: empdisable, notmobile
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