order matters here; now bridges are passable by everything

This commit is contained in:
Chris Forbes
2010-01-19 07:25:25 +13:00
parent 5bc826e916
commit 382ebbac35

View File

@@ -40,11 +40,10 @@ namespace OpenRa
oreTicks = oreFrequency;
Map.InitOreDensity();
PathFinder = new PathFinder(this);
CreateActor("World", new int2(int.MaxValue, int.MaxValue), null);
Bridges.MakeBridges(this);
PathFinder = new PathFinder(this);
WorldRenderer = new WorldRenderer(this, Game.renderer);
Minimap = new Minimap(this, Game.renderer);