order matters here; now bridges are passable by everything
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@@ -40,11 +40,10 @@ namespace OpenRa
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oreTicks = oreFrequency;
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Map.InitOreDensity();
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PathFinder = new PathFinder(this);
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CreateActor("World", new int2(int.MaxValue, int.MaxValue), null);
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Bridges.MakeBridges(this);
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PathFinder = new PathFinder(this);
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WorldRenderer = new WorldRenderer(this, Game.renderer);
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Minimap = new Minimap(this, Game.renderer);
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