add an attack overlay for the sand worm

This commit is contained in:
Matthias Mailänder
2014-12-23 11:58:11 +01:00
parent e9989496c4
commit 3835aec17f
5 changed files with 68 additions and 1 deletions

View File

@@ -14,6 +14,7 @@ using OpenRA.Activities;
using OpenRA.GameRules;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.D2k.Traits;
using OpenRA.Mods.RA;
using OpenRA.Mods.RA.Activities;
using OpenRA.Mods.RA.Traits;
using OpenRA.Traits;
@@ -74,6 +75,8 @@ namespace OpenRA.Mods.D2k.Activities
actor.World.AddFrameEndTask(_ => actor.Destroy());
positionable.SetPosition(worm, targetLocation);
foreach (var notify in worm.TraitsImplementing<INotifyAttack>())
notify.Attacking(worm, target, null, null);
PlayAttackAnimation(worm);
var attackPosition = worm.CenterPosition;
@@ -86,7 +89,6 @@ namespace OpenRA.Mods.D2k.Activities
void PlayAttackAnimation(Actor self)
{
renderUnit.PlayCustomAnim(self, "sand");
renderUnit.PlayCustomAnim(self, "mouth");
}

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@@ -96,6 +96,7 @@
<Compile Include="Widgets\MoneyBinWidget.cs" />
<Compile Include="Widgets\SupportPowerBinWidget.cs" />
<Compile Include="Widgets\SlidingContainerWidget.cs" />
<Compile Include="Traits\Render\WithAttackOverlay.cs" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<PropertyGroup>

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@@ -0,0 +1,61 @@
#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Graphics;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.RA;
using OpenRA.Mods.RA.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.D2k.Traits
{
[Desc("Rendered together with an attack.")]
public class WithAttackOverlayInfo : ITraitInfo, Requires<RenderSpritesInfo>
{
[Desc("Sequence name to use")]
public readonly string Sequence = null;
[Desc("Custom palette name")]
public readonly string Palette = null;
[Desc("Custom palette is a player palette BaseName")]
public readonly bool IsPlayerPalette = false;
public object Create(ActorInitializer init) { return new WithAttackOverlay(init, this); }
}
public class WithAttackOverlay : INotifyAttack
{
readonly Animation overlay;
readonly RenderSprites renderSprites;
readonly WithAttackOverlayInfo info;
bool attacking;
public WithAttackOverlay(ActorInitializer init, WithAttackOverlayInfo info)
{
this.info = info;
renderSprites = init.self.Trait<RenderSprites>();
overlay = new Animation(init.world, renderSprites.GetImage(init.self));
var key = "attack_overlay_{0}".F(info.Sequence);
renderSprites.Add(key, new AnimationWithOffset(overlay, null, () => !attacking),
info.Palette, info.IsPlayerPalette);
}
public void Attacking(Actor self, Target target, Armament a, Barrel barrel)
{
attacking = true;
overlay.PlayThen(info.Sequence, () => attacking = false);
}
}
}

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@@ -39,6 +39,8 @@ SANDWORM:
RevealsShroud:
Range: 32c0
RenderUnit:
WithAttackOverlay:
Sequence: sand
BodyOrientation:
HiddenUnderFog:
AppearsOnRadar:

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@@ -451,6 +451,7 @@ sandworm:
sand: DATA
Start: 3565
Length: 20
Tick: 100
idle: DATA
Start: 3586
Length: 35