add an attack overlay for the sand worm
This commit is contained in:
@@ -14,6 +14,7 @@ using OpenRA.Activities;
|
||||
using OpenRA.GameRules;
|
||||
using OpenRA.Mods.Common.Traits;
|
||||
using OpenRA.Mods.D2k.Traits;
|
||||
using OpenRA.Mods.RA;
|
||||
using OpenRA.Mods.RA.Activities;
|
||||
using OpenRA.Mods.RA.Traits;
|
||||
using OpenRA.Traits;
|
||||
@@ -74,6 +75,8 @@ namespace OpenRA.Mods.D2k.Activities
|
||||
actor.World.AddFrameEndTask(_ => actor.Destroy());
|
||||
|
||||
positionable.SetPosition(worm, targetLocation);
|
||||
foreach (var notify in worm.TraitsImplementing<INotifyAttack>())
|
||||
notify.Attacking(worm, target, null, null);
|
||||
PlayAttackAnimation(worm);
|
||||
|
||||
var attackPosition = worm.CenterPosition;
|
||||
@@ -86,7 +89,6 @@ namespace OpenRA.Mods.D2k.Activities
|
||||
|
||||
void PlayAttackAnimation(Actor self)
|
||||
{
|
||||
renderUnit.PlayCustomAnim(self, "sand");
|
||||
renderUnit.PlayCustomAnim(self, "mouth");
|
||||
}
|
||||
|
||||
|
||||
@@ -96,6 +96,7 @@
|
||||
<Compile Include="Widgets\MoneyBinWidget.cs" />
|
||||
<Compile Include="Widgets\SupportPowerBinWidget.cs" />
|
||||
<Compile Include="Widgets\SlidingContainerWidget.cs" />
|
||||
<Compile Include="Traits\Render\WithAttackOverlay.cs" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
|
||||
<PropertyGroup>
|
||||
|
||||
61
OpenRA.Mods.D2k/Traits/Render/WithAttackOverlay.cs
Normal file
61
OpenRA.Mods.D2k/Traits/Render/WithAttackOverlay.cs
Normal file
@@ -0,0 +1,61 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Mods.Common.Traits;
|
||||
using OpenRA.Mods.RA;
|
||||
using OpenRA.Mods.RA.Traits;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.D2k.Traits
|
||||
{
|
||||
[Desc("Rendered together with an attack.")]
|
||||
public class WithAttackOverlayInfo : ITraitInfo, Requires<RenderSpritesInfo>
|
||||
{
|
||||
[Desc("Sequence name to use")]
|
||||
public readonly string Sequence = null;
|
||||
|
||||
[Desc("Custom palette name")]
|
||||
public readonly string Palette = null;
|
||||
|
||||
[Desc("Custom palette is a player palette BaseName")]
|
||||
public readonly bool IsPlayerPalette = false;
|
||||
|
||||
public object Create(ActorInitializer init) { return new WithAttackOverlay(init, this); }
|
||||
}
|
||||
|
||||
public class WithAttackOverlay : INotifyAttack
|
||||
{
|
||||
readonly Animation overlay;
|
||||
readonly RenderSprites renderSprites;
|
||||
readonly WithAttackOverlayInfo info;
|
||||
|
||||
bool attacking;
|
||||
|
||||
public WithAttackOverlay(ActorInitializer init, WithAttackOverlayInfo info)
|
||||
{
|
||||
this.info = info;
|
||||
|
||||
renderSprites = init.self.Trait<RenderSprites>();
|
||||
|
||||
overlay = new Animation(init.world, renderSprites.GetImage(init.self));
|
||||
|
||||
var key = "attack_overlay_{0}".F(info.Sequence);
|
||||
renderSprites.Add(key, new AnimationWithOffset(overlay, null, () => !attacking),
|
||||
info.Palette, info.IsPlayerPalette);
|
||||
}
|
||||
|
||||
public void Attacking(Actor self, Target target, Armament a, Barrel barrel)
|
||||
{
|
||||
attacking = true;
|
||||
overlay.PlayThen(info.Sequence, () => attacking = false);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user