add an attack overlay for the sand worm
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@@ -14,6 +14,7 @@ using OpenRA.Activities;
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using OpenRA.GameRules;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Mods.D2k.Traits;
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using OpenRA.Mods.RA;
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Mods.RA.Traits;
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using OpenRA.Traits;
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@@ -74,6 +75,8 @@ namespace OpenRA.Mods.D2k.Activities
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actor.World.AddFrameEndTask(_ => actor.Destroy());
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positionable.SetPosition(worm, targetLocation);
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foreach (var notify in worm.TraitsImplementing<INotifyAttack>())
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notify.Attacking(worm, target, null, null);
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PlayAttackAnimation(worm);
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var attackPosition = worm.CenterPosition;
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@@ -86,7 +89,6 @@ namespace OpenRA.Mods.D2k.Activities
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void PlayAttackAnimation(Actor self)
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{
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renderUnit.PlayCustomAnim(self, "sand");
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renderUnit.PlayCustomAnim(self, "mouth");
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}
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