add an attack overlay for the sand worm

This commit is contained in:
Matthias Mailänder
2014-12-23 11:58:11 +01:00
parent e9989496c4
commit 3835aec17f
5 changed files with 68 additions and 1 deletions

View File

@@ -14,6 +14,7 @@ using OpenRA.Activities;
using OpenRA.GameRules;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.D2k.Traits;
using OpenRA.Mods.RA;
using OpenRA.Mods.RA.Activities;
using OpenRA.Mods.RA.Traits;
using OpenRA.Traits;
@@ -74,6 +75,8 @@ namespace OpenRA.Mods.D2k.Activities
actor.World.AddFrameEndTask(_ => actor.Destroy());
positionable.SetPosition(worm, targetLocation);
foreach (var notify in worm.TraitsImplementing<INotifyAttack>())
notify.Attacking(worm, target, null, null);
PlayAttackAnimation(worm);
var attackPosition = worm.CenterPosition;
@@ -86,7 +89,6 @@ namespace OpenRA.Mods.D2k.Activities
void PlayAttackAnimation(Actor self)
{
renderUnit.PlayCustomAnim(self, "sand");
renderUnit.PlayCustomAnim(self, "mouth");
}