Merge branch 'master' of git://github.com/chrisforbes/OpenRA into cpu-independent

This commit is contained in:
Matthew Bowra-Dean
2010-01-20 18:47:00 +13:00
11 changed files with 62 additions and 13 deletions

View File

@@ -2,7 +2,7 @@
namespace OpenRa.Traits.Activities
{
class Rearm : IActivity
public class Rearm : IActivity
{
public IActivity NextActivity { get; set; }
bool isCanceled;

View File

@@ -5,12 +5,15 @@ using System.Text;
namespace OpenRa.Traits.Activities
{
class Repair : IActivity
public class Repair : IActivity
{
public IActivity NextActivity { get; set; }
bool isCanceled;
bool playHostAnim;
int remainingTicks;
public Repair(bool playHostAnim) { this.playHostAnim = playHostAnim; }
public IActivity Tick(Actor self)
{
if (isCanceled) return NextActivity;

View File

@@ -37,7 +37,7 @@ namespace OpenRa.Traits
return null;
}
public void ResolveOrder( Actor self, Order order )
public void ResolveOrder(Actor self, Order order)
{
if (reservation != null)
{
@@ -49,7 +49,7 @@ namespace OpenRa.Traits
{
self.CancelActivity();
self.QueueActivity(new HeliFly(Util.CenterOfCell(order.TargetLocation)));
self.QueueActivity( new Turn( self.Info.Traits.GetOrDefault<UnitInfo>().InitialFacing ) );
self.QueueActivity(new Turn(self.Info.Traits.GetOrDefault<UnitInfo>().InitialFacing));
self.QueueActivity(new HeliLand(true));
}
@@ -66,10 +66,10 @@ namespace OpenRa.Traits
self.CancelActivity();
self.QueueActivity(new HeliFly(order.TargetActor.CenterLocation + offsetVec));
self.QueueActivity( new Turn( self.Info.Traits.GetOrDefault<UnitInfo>().InitialFacing ) );
self.QueueActivity(new Turn(self.Info.Traits.GetOrDefault<UnitInfo>().InitialFacing));
self.QueueActivity(new HeliLand(false));
self.QueueActivity(order.TargetActor.Info.Name == "hpad"
? (IActivity)new Rearm() : new Repair());
? (IActivity)new Rearm() : new Repair(true));
}
}

View File

@@ -62,7 +62,7 @@ namespace OpenRa.Traits
self.CancelActivity();
self.QueueActivity(new ReturnToBase(self, order.TargetActor));
self.QueueActivity(order.TargetActor.Info.Name == "afld"
? (IActivity)new Rearm() : new Repair());
? (IActivity)new Rearm() : new Repair(true));
}
}

View File

@@ -48,7 +48,7 @@ namespace OpenRa.Traits
self.CancelActivity();
self.QueueActivity(new Move(((1 / 24f) * order.TargetActor.CenterLocation).ToInt2(), order.TargetActor));
self.QueueActivity(new Rearm());
self.QueueActivity(new Repair());
self.QueueActivity(new Repair(true));
}
}
}

View File

@@ -57,6 +57,7 @@
<Compile Include="Minelayer.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="RenderSpy.cs" />
<Compile Include="RepairableNear.cs" />
<Compile Include="Spy.cs" />
<Compile Include="Thief.cs" />
</ItemGroup>

View File

@@ -0,0 +1,37 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenRa.Traits;
using OpenRa.Traits.Activities;
namespace OpenRa.Mods.RA
{
class RepairableNearInfo : StatelessTraitInfo<RepairableNear> { }
class RepairableNear : IIssueOrder, IResolveOrder
{
public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
{
if (mi.Button != MouseButton.Right) return null;
if (underCursor == null) return null;
if (underCursor.Owner == self.Owner &&
(underCursor.Info.Name == "spen" || underCursor.Info.Name == "syrd") &&
self.Health < self.GetMaxHP())
return new Order("Enter", self, underCursor, int2.Zero, null);
return null;
}
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "Enter")
{
self.CancelActivity();
self.QueueActivity(new Move(order.TargetActor, 1));
self.QueueActivity(new Repair(false));
}
}
}
}

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View File

@@ -15,3 +15,6 @@
@copy SequenceEditor\bin\x86\debug\SequenceEditor.exe ..\openra-bin\
@copy OpenRA.Game\bin\x86\debug\*.dll ..\openra-bin\
@copy OpenRA.Game\bin\x86\debug\OpenRa.Game.exe ..\openra-bin\
@xcopy /E mods ..\openra-bin\mods\
@copy *.yaml ..\openra-bin\
@copy bogus.* ..\openra-bin\

View File

@@ -491,6 +491,7 @@ SS:
FireDelay: 2
Chronoshiftable:
IronCurtainable:
RepairableNear:
DD:
Inherits: ^Ship
@@ -519,6 +520,7 @@ DD:
AutoTarget:
Chronoshiftable:
IronCurtainable:
RepairableNear:
CA:
Inherits: ^Ship
@@ -549,6 +551,7 @@ CA:
AutoTarget:
Chronoshiftable:
IronCurtainable:
RepairableNear:
LST:
Inherits: ^Ship
@@ -570,6 +573,7 @@ LST:
PassengerTypes: Foot,Wheel,Track
Passengers: 5
IronCurtainable:
RepairableNear:
PT:
Inherits: ^Ship
@@ -598,6 +602,7 @@ PT:
AutoTarget:
Chronoshiftable:
IronCurtainable:
RepairableNear:
MIG:
Inherits: ^Plane

View File

@@ -121,21 +121,21 @@ PT
Description=Submarine
WaterBound=yes
BuiltAt=spen
Traits=Unit, Mobile, RenderUnit, Submarine, AttackBase, Chronoshiftable, IronCurtainable
Traits=Unit, Mobile, RenderUnit, Submarine, AttackBase, Chronoshiftable, IronCurtainable, RepairableNear
FireDelay=2
LongDesc=Submerged anti-ship unit armed with \ntorpedoes.\n Strong vs Ships\n Weak vs Everything\n Special Ability: Submerge
[DD]
Description=Destroyer
WaterBound=yes
BuiltAt=syrd
Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Chronoshiftable, IronCurtainable
Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Chronoshiftable, IronCurtainable, RepairableNear
PrimaryOffset=0,-8,0,-3
LongDesc=Fast multi-role ship. \n Strong vs Submarines, Aircraft\n Weak vs Infantry, Tanks
[CA]
Description=Cruiser
WaterBound=yes
BuiltAt=syrd
Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Chronoshiftable, IronCurtainable
Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Chronoshiftable, IronCurtainable, RepairableNear
PrimaryOffset=0,17,0,-2
SecondaryOffset=0,-17,0,-2
LongDesc=Very slow long-range ship. \n Strong vs Buildings\n Weak vs Ships, Submarines
@@ -143,14 +143,14 @@ Recoil=3
[LST]
Description=Transport
WaterBound=yes
Traits=Unit, Mobile, RenderUnit, Cargo, IronCurtainable
Traits=Unit, Mobile, RenderUnit, Cargo, IronCurtainable, RepairableNear
LongDesc=General-purpose naval transport.\nCan carry infantry and tanks.\n Unarmed
PassengerTypes=Foot,Wheel,Track
[PT]
Description=Gunboat
WaterBound=yes
BuiltAt=syrd
Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Chronoshiftable, IronCurtainable
Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Chronoshiftable, IronCurtainable, RepairableNear
PrimaryOffset=0,-6,0,-1
LongDesc=Light scout & support ship. \n Strong vs Ships, Submarines\n Weak vs Aircraft