Add sound to capturable blink
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committed by
Matthias Mailänder
parent
13991f12c4
commit
385999dce9
@@ -22,6 +22,9 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Number of ticks to wait between repeating blinks.")]
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public readonly int Interval = 50;
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[Desc("Sound to play at the same time the actor blinks.")]
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public readonly string Sound = null;
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public override object Create(ActorInitializer init) { return new CapturableProgressBlink(this); }
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}
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@@ -68,6 +71,9 @@ namespace OpenRA.Mods.Common.Traits
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foreach (var captor in captors)
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if (captor.Owner == captorOwner)
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self.World.Add(new FlashTarget(captor, captorOwner.Color));
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if (Info.Sound != null)
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Game.Sound.Play(SoundType.World, Info.Sound, self.CenterPosition);
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}
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if (++tick >= Info.Interval)
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