Fix harvs dragging to refinery even if it died while turning
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@@ -20,7 +20,7 @@ namespace OpenRA.Mods.Common.Activities
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{
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public abstract class HarvesterDockSequence : Activity
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{
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protected enum DockingState { Wait, Turn, Dock, Loop, Undock, Complete }
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protected enum DockingState { Wait, Turn, Drag, Dock, Loop, Undock, Complete }
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protected readonly Actor Refinery;
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protected readonly Harvester Harv;
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@@ -54,10 +54,18 @@ namespace OpenRA.Mods.Common.Activities
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return false;
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case DockingState.Turn:
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dockingState = DockingState.Dock;
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dockingState = DockingState.Drag;
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QueueChild(new Turn(self, DockAngle));
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return false;
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case DockingState.Drag:
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if (!Refinery.IsInWorld || Refinery.IsDead)
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return true;
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dockingState = DockingState.Dock;
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if (IsDragRequired)
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QueueChild(new Drag(self, StartDrag, EndDrag, DragLength));
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return false;
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case DockingState.Dock:
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