much simpler rules loader
This commit is contained in:
@@ -58,15 +58,10 @@ namespace OpenRA.FileFormats
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public class Manifest
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{
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public readonly string[] Folders = { };
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public readonly string[] Packages = { };
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public readonly string[] LegacyRules = { };
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public readonly string[] Rules = { };
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public readonly string[] Sequences = { };
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public readonly string[] Chrome = { };
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public readonly string[] Assemblies = { };
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public readonly string[] ChromeLayout = { };
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public readonly string[] Weapons = { };
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public readonly string[]
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Folders, Packages, LegacyRules, Rules,
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Sequences, Chrome, Assemblies, ChromeLayout,
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Weapons, Voices;
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public Manifest(string[] mods)
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{
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@@ -83,6 +78,7 @@ namespace OpenRA.FileFormats
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Assemblies = YamlList(yaml, "Assemblies");
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ChromeLayout = YamlList(yaml, "ChromeLayout");
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Weapons = YamlList(yaml, "Weapons");
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Voices = YamlList(yaml, "Voices");
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}
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static string[] YamlList(Dictionary<string, MiniYaml> ys, string key) { return ys[key].Nodes.Keys.ToArray(); }
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@@ -27,7 +27,7 @@ using OpenRA.FileFormats;
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namespace OpenRA
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{
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static class Combat /* some utility bits that are shared between various things */
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public static class Combat /* some utility bits that are shared between various things */
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{
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static string GetImpactSound(WarheadInfo warhead, bool isWater)
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{
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@@ -82,6 +82,23 @@ namespace OpenRA
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}
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}
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public static void DoExplosion(Actor attacker, string weapontype, int2 location, int altitude)
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{
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var args = new ProjectileArgs
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{
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src = location,
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dest = location,
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srcAltitude = altitude,
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destAltitude = altitude,
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firedBy = attacker,
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target = null,
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weapon = Rules.Weapons[ weapontype.ToLowerInvariant() ],
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facing = 0
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};
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DoImpacts(args, location);
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}
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static float GetDamageToInflict(Actor target, ProjectileArgs args, WarheadInfo warhead, float modifier)
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{
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var distance = (target.CenterLocation - args.dest).Length;
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@@ -1,51 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using OpenRA.FileFormats;
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namespace OpenRA.GameRules
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{
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public class InfoLoader<T> : IEnumerable<KeyValuePair<string, T>>
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{
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readonly Dictionary<string, T> infos = new Dictionary<string, T>();
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public InfoLoader(params Pair<string, Func<string,T>>[] srcs)
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{
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foreach (var src in srcs)
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foreach (var name in Rules.Categories[src.First])
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{
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var t = src.Second(name);
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FieldLoader.Load(t, Rules.AllRules.GetSection(name));
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infos[name] = t;
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}
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}
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public T this[string name]
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{
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get { return infos[name.ToLowerInvariant()]; }
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}
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public IEnumerator<KeyValuePair<string, T>> GetEnumerator() { return infos.GetEnumerator(); }
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IEnumerator IEnumerable.GetEnumerator() { return infos.GetEnumerator(); }
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}
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}
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@@ -29,13 +29,11 @@ namespace OpenRA
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public static class Rules
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{
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public static IniFile AllRules;
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public static Dictionary<string, List<string>> Categories = new Dictionary<string, List<string>>();
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public static InfoLoader<WarheadInfo> WarheadInfo;
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public static InfoLoader<VoiceInfo> VoiceInfo;
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public static TechTree TechTree;
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public static Dictionary<string, ActorInfo> Info;
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public static Dictionary<string, WeaponInfo> Weapons;
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public static Dictionary<string, VoiceInfo> Voices;
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public static void LoadRules(string map, Manifest m)
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{
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@@ -43,38 +41,21 @@ namespace OpenRA
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legacyRules.Insert(0, map);
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AllRules = new IniFile(legacyRules.Select(a => FileSystem.Open(a)).ToArray());
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LoadCategories(
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"Weapon",
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"Warhead",
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"Projectile",
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"Voice");
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WarheadInfo = new InfoLoader<WarheadInfo>(
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Pair.New<string, Func<string, WarheadInfo>>("Warhead", _ => new WarheadInfo()));
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VoiceInfo = new InfoLoader<VoiceInfo>(
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Pair.New<string, Func<string, VoiceInfo>>("Voice", _ => new VoiceInfo()));
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Log.Write("Using rules files: ");
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foreach (var y in m.Rules)
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Log.Write(" -- {0}", y);
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var yamlRules = m.Rules.Select(a => MiniYaml.FromFile(a)).Aggregate(MiniYaml.Merge);
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Info = new Dictionary<string, ActorInfo>();
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foreach( var kv in yamlRules )
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Info.Add(kv.Key.ToLowerInvariant(), new ActorInfo(kv.Key.ToLowerInvariant(), kv.Value, yamlRules));
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var weaponsYaml = m.Weapons.Select(a => MiniYaml.FromFile(a)).Aggregate(MiniYaml.Merge);
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Weapons = new Dictionary<string, WeaponInfo>();
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foreach (var kv in weaponsYaml)
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Weapons.Add(kv.Key.ToLowerInvariant(), new WeaponInfo(kv.Key.ToLowerInvariant(), kv.Value));
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Info = LoadYamlRules(m.Rules, (k, y) => new ActorInfo(k.Key.ToLowerInvariant(), k.Value, y));
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Weapons = LoadYamlRules(m.Weapons, (k, _) => new WeaponInfo(k.Key.ToLowerInvariant(), k.Value));
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Voices = LoadYamlRules(m.Voices, (k, _) => new VoiceInfo(k.Value));
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TechTree = new TechTree();
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}
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static void LoadCategories(params string[] types)
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static Dictionary<string, T> LoadYamlRules<T>(string[] files, Func<KeyValuePair<string, MiniYaml>, Dictionary<string, MiniYaml>, T> f)
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{
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foreach (var t in types)
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Categories[t] = AllRules.GetSection(t + "Types").Select(x => x.Key.ToLowerInvariant()).ToList();
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var y = files.Select(a => MiniYaml.FromFile(a)).Aggregate(MiniYaml.Merge);
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return y.ToDictionary(kv => kv.Key.ToLowerInvariant(), kv => f(kv, y));
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}
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}
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}
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@@ -34,8 +34,10 @@ namespace OpenRA.GameRules
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public readonly Lazy<Dictionary<string, VoicePool>> Pools;
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public VoiceInfo()
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public VoiceInfo( MiniYaml y )
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{
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FieldLoader.Load(this, y);
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Pools = Lazy.New(() =>
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new Dictionary<string, VoicePool>
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{
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@@ -153,7 +153,6 @@
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<Compile Include="Cursor.cs" />
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<Compile Include="Effects\Explosion.cs" />
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<Compile Include="GameRules\Footprint.cs" />
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<Compile Include="GameRules\InfoLoader.cs" />
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<Compile Include="GameRules\Rules.cs" />
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<Compile Include="Graphics\Animation.cs" />
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<Compile Include="Game.cs" />
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@@ -102,16 +102,6 @@ namespace OpenRA
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music.Volume = value;
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}
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}
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//public static void SeekMusic(uint delta)
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//{
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// if (music != null)
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// {
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// music.PlayPosition += delta;
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// if (music.PlayPosition < 0 || music.PlayPosition > music.PlayLength)
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// music.PlayPosition = 0;
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// }
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//}
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public static void PlayVoice(string phrase, Actor voicedUnit)
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{
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@@ -120,7 +110,7 @@ namespace OpenRA
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var mi = voicedUnit.Info.Traits.GetOrDefault<SelectableInfo>();
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if (mi == null) return;
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var vi = Rules.VoiceInfo[mi.Voice];
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var vi = Rules.Voices[mi.Voice.ToLowerInvariant()];
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var clip = vi.Pools.Value[phrase].GetNext();
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if (clip == null)
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@@ -44,7 +44,7 @@ namespace OpenRA.Traits
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if (--ticks <= 0)
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{
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ticks = info.Ticks;
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self.InflictDamage(self, -info.Step, Rules.WarheadInfo["Super"]);
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self.InflictDamage(self, -info.Step, null);
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}
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}
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}
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@@ -51,7 +51,7 @@ namespace OpenRA.Traits.Activities
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return this;
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}
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self.InflictDamage(self, -hpToRepair, Rules.WarheadInfo["Super"]);
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self.InflictDamage(self, -hpToRepair, null);
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if (self.Health == hp)
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return NextActivity;
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@@ -135,7 +135,7 @@ namespace OpenRA.Traits
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}
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self.World.AddFrameEndTask(w => w.Add(new RepairIndicator(self)));
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self.InflictDamage(self, -hpToRepair, Rules.WarheadInfo["Super"]);
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self.InflictDamage(self, -hpToRepair, null);
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if (self.Health == maxHP)
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{
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isRepairing = false;
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@@ -35,7 +35,8 @@ namespace OpenRA.Traits
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public void OnCrush(Actor crusher)
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{
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self.InflictDamage(crusher, self.Health, Rules.WarheadInfo["Crush"]);
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// ... this wasnt working ANYWAY ...
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// self.InflictDamage(crusher, self.Health, Rules.WarheadInfo["Crush"]);
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}
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public bool IsPathableCrush(UnitMovementType umt, Player player)
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@@ -35,23 +35,21 @@ namespace OpenRA.Mods.RA.Activities
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{
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if (target == null || target.IsDead) return NextActivity;
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var warhead = Rules.WarheadInfo["Super"];
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if (self.Owner.Stances[ target.Owner ] == Stance.Ally)
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{
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if (target.Health == target.Info.Traits.Get<OwnedActorInfo>().HP)
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return NextActivity;
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target.InflictDamage(self, -EngineerCapture.EngineerDamage, warhead);
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target.InflictDamage(self, -EngineerCapture.EngineerDamage, null);
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}
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else
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{
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if (target.Health - EngineerCapture.EngineerDamage <= 0)
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{
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target.Owner = self.Owner;
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target.InflictDamage(self, target.Health - EngineerCapture.EngineerDamage, warhead);
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target.InflictDamage(self, target.Health - EngineerCapture.EngineerDamage, null);
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}
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else
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target.InflictDamage(self, EngineerCapture.EngineerDamage, warhead);
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target.InflictDamage(self, EngineerCapture.EngineerDamage, null);
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}
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// the engineer is sacrificed.
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@@ -36,8 +36,8 @@ namespace OpenRA.Mods.RA.Activities
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public IActivity Tick(Actor self)
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{
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if (target == null || target.IsDead) return NextActivity;
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self.World.AddFrameEndTask(w => w.Add(new DelayedAction(25*2,
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() => target.InflictDamage(self, target.Health, Rules.WarheadInfo["DemolishWarhead"]))));
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self.World.AddFrameEndTask(w => w.Add(new DelayedAction(25 * 2,
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() => target.InflictDamage(self, target.Health, null))));
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return NextActivity;
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}
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@@ -22,6 +22,7 @@ using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Effects;
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using OpenRA.Traits;
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using OpenRA.Traits.Activities;
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namespace OpenRA.Mods.RA
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{
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@@ -50,14 +51,8 @@ namespace OpenRA.Mods.RA
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return;
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var info = self.Info.Traits.Get<MineInfo>();
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var warhead = Rules.WarheadInfo[info.Warhead];
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self.World.AddFrameEndTask(w =>
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{
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w.Remove(self);
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w.Add(new Explosion(w, self.CenterLocation.ToInt2(), warhead.Explosion, false));
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crusher.InflictDamage(crusher, info.Damage, warhead);
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});
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Combat.DoExplosion(self, info.Warhead, self.CenterLocation.ToInt2(), 0);
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self.QueueActivity(new RemoveSelf());
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}
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public bool IsPathableCrush(UnitMovementType umt, Player player)
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@@ -40,4 +40,7 @@ ChromeLayout:
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mods/ra/menus.yaml:
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Weapons:
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mods/ra/weapons.yaml
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mods/ra/weapons.yaml
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Voices:
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mods/ra/voices.yaml
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59
mods/ra/voices.yaml
Normal file
59
mods/ra/voices.yaml
Normal file
@@ -0,0 +1,59 @@
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# Classic Red Alert Mod -- Package Manifest
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GenericVoice:
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SovietVariants: .r01,.r03
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AlliedVariants: .v01,.v03
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Select: await1,ready,report1,yessir1
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Move: ackno,affirm1,noprob,overout,ritaway,roger,ugotit
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Die: dedman1.aud,dedman2.aud,dedman3.aud,dedman4.aud,dedman5.aud,dedman6.aud,dedman7.aud,dedman8.aud,dedman10.aud
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VehicleVoice:
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SovietVariants: .r00,.r02
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AlliedVariants: .v00,.v02
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Select: vehic1,yessir1,report1,await1
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Move: ackno,affirm1
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EngineerVoice:
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Select: eengin1,eyessir1
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Move: eaffirm1,emovout1
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Die: dedman1,dedman2,dedman3,dedman4,dedman5,dedman6,dedman7,dedman8,dedman10
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MedicVoice:
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Select: mrespon1,myessir1
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Move: maffirm1,mmovout1
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Die: dedman1,dedman2,dedman3,dedman4,dedman5,dedman6,dedman7,dedman8,dedman10
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TanyaVoice:
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Select: yo1,yes1,yeah1
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Move: rokroll1,onit1,cmon1
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Attack: tuffguy1,bombit1,gotit1
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Die: tandeth1
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DogVoice:
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Select:
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Move: dogy1
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Attack: dogg5p,dogw3px
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Die: dogw5,dogw6,dogw7
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SpyVoice:
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Select: syessir1,scomnd1
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Move: sonway1,sindeed1
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Attack: sking1
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Die: dedman1,dedman2,dedman3,dedman4,dedman5,dedman6,dedman7,dedman8,dedman10
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ThiefVoice:
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Select: swhat1,syeah1
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Move: saffirm1,smout1,sokay1
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Die: dedman1,dedman2,dedman3,dedman4,dedman5,dedman6,dedman7,dedman8,dedman10
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CivilianMaleVoice:
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Select: guyyeah1
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Move: guyokay1
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CivilianFemaleVoice:
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Select: girlyeah
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Move: girlokay
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EinsteinVoice:
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Select: einah1,einok1,einyes1
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Move: einah1,einok1,einyes1
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Reference in New Issue
Block a user