much simpler rules loader
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@@ -1,51 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using OpenRA.FileFormats;
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namespace OpenRA.GameRules
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{
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public class InfoLoader<T> : IEnumerable<KeyValuePair<string, T>>
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{
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readonly Dictionary<string, T> infos = new Dictionary<string, T>();
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public InfoLoader(params Pair<string, Func<string,T>>[] srcs)
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{
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foreach (var src in srcs)
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foreach (var name in Rules.Categories[src.First])
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{
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var t = src.Second(name);
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FieldLoader.Load(t, Rules.AllRules.GetSection(name));
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infos[name] = t;
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}
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}
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public T this[string name]
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{
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get { return infos[name.ToLowerInvariant()]; }
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}
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public IEnumerator<KeyValuePair<string, T>> GetEnumerator() { return infos.GetEnumerator(); }
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IEnumerator IEnumerable.GetEnumerator() { return infos.GetEnumerator(); }
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}
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}
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@@ -29,13 +29,11 @@ namespace OpenRA
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public static class Rules
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{
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public static IniFile AllRules;
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public static Dictionary<string, List<string>> Categories = new Dictionary<string, List<string>>();
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public static InfoLoader<WarheadInfo> WarheadInfo;
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public static InfoLoader<VoiceInfo> VoiceInfo;
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public static TechTree TechTree;
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public static Dictionary<string, ActorInfo> Info;
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public static Dictionary<string, WeaponInfo> Weapons;
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public static Dictionary<string, VoiceInfo> Voices;
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public static void LoadRules(string map, Manifest m)
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{
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@@ -43,38 +41,21 @@ namespace OpenRA
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legacyRules.Insert(0, map);
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AllRules = new IniFile(legacyRules.Select(a => FileSystem.Open(a)).ToArray());
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LoadCategories(
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"Weapon",
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"Warhead",
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"Projectile",
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"Voice");
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WarheadInfo = new InfoLoader<WarheadInfo>(
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Pair.New<string, Func<string, WarheadInfo>>("Warhead", _ => new WarheadInfo()));
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VoiceInfo = new InfoLoader<VoiceInfo>(
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Pair.New<string, Func<string, VoiceInfo>>("Voice", _ => new VoiceInfo()));
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Log.Write("Using rules files: ");
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foreach (var y in m.Rules)
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Log.Write(" -- {0}", y);
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var yamlRules = m.Rules.Select(a => MiniYaml.FromFile(a)).Aggregate(MiniYaml.Merge);
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Info = new Dictionary<string, ActorInfo>();
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foreach( var kv in yamlRules )
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Info.Add(kv.Key.ToLowerInvariant(), new ActorInfo(kv.Key.ToLowerInvariant(), kv.Value, yamlRules));
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var weaponsYaml = m.Weapons.Select(a => MiniYaml.FromFile(a)).Aggregate(MiniYaml.Merge);
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Weapons = new Dictionary<string, WeaponInfo>();
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foreach (var kv in weaponsYaml)
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Weapons.Add(kv.Key.ToLowerInvariant(), new WeaponInfo(kv.Key.ToLowerInvariant(), kv.Value));
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Info = LoadYamlRules(m.Rules, (k, y) => new ActorInfo(k.Key.ToLowerInvariant(), k.Value, y));
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Weapons = LoadYamlRules(m.Weapons, (k, _) => new WeaponInfo(k.Key.ToLowerInvariant(), k.Value));
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Voices = LoadYamlRules(m.Voices, (k, _) => new VoiceInfo(k.Value));
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TechTree = new TechTree();
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}
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static void LoadCategories(params string[] types)
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static Dictionary<string, T> LoadYamlRules<T>(string[] files, Func<KeyValuePair<string, MiniYaml>, Dictionary<string, MiniYaml>, T> f)
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{
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foreach (var t in types)
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Categories[t] = AllRules.GetSection(t + "Types").Select(x => x.Key.ToLowerInvariant()).ToList();
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var y = files.Select(a => MiniYaml.FromFile(a)).Aggregate(MiniYaml.Merge);
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return y.ToDictionary(kv => kv.Key.ToLowerInvariant(), kv => f(kv, y));
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}
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}
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}
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@@ -34,8 +34,10 @@ namespace OpenRA.GameRules
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public readonly Lazy<Dictionary<string, VoicePool>> Pools;
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public VoiceInfo()
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public VoiceInfo( MiniYaml y )
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{
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FieldLoader.Load(this, y);
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Pools = Lazy.New(() =>
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new Dictionary<string, VoicePool>
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{
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