Added Allies-06b to the Red Alert mod
This commit is contained in:
@@ -66,6 +66,8 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Red Alert Lua scripts", "Re
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mods\ra\maps\allies-05a\allies05a.lua = mods\ra\maps\allies-05a\allies05a.lua
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mods\ra\maps\allies-06a\allies06a-AI.lua = mods\ra\maps\allies-06a\allies06a-AI.lua
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mods\ra\maps\allies-06a\allies06a.lua = mods\ra\maps\allies-06a\allies06a.lua
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mods\ra\maps\allies-06b\allies06b.lua = mods\ra\maps\allies-06b\allies06b.lua
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mods\ra\maps\allies-06b\allies06b-AI.lua = mods\ra\maps\allies-06b\allies06b-AI.lua
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mods\ra\maps\desert-shellmap\desert-shellmap.lua = mods\ra\maps\desert-shellmap\desert-shellmap.lua
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mods\ra\maps\evacuation\evacuation.lua = mods\ra\maps\evacuation\evacuation.lua
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mods\ra\maps\exodus\exodus.lua = mods\ra\maps\exodus\exodus.lua
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248
mods/ra/maps/allies-06b/allies06b-AI.lua
Normal file
248
mods/ra/maps/allies-06b/allies06b-AI.lua
Normal file
@@ -0,0 +1,248 @@
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--[[
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Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
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This file is part of OpenRA, which is free software. It is made
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available to you under the terms of the GNU General Public License
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as published by the Free Software Foundation, either version 3 of
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the License, or (at your option) any later version. For more
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information, see COPYING.
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]]
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WTransWays =
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{
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{ WaterUnloadEntry1.Location, WaterUnload1.Location },
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{ WaterUnloadEntry2.Location, WaterUnload2.Location },
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{ WaterUnloadEntry3.Location, WaterUnload3.Location }
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}
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WTransUnits =
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{
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hard = { { "3tnk", "3tnk", "3tnk", "v2rl", "v2rl" }, { "v2rl", "v2rl", "e4", "e4", "3tnk" } },
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normal = { { "e1", "e1", "3tnk", "3tnk", "v2rl" }, { "e4", "e4", "e4", "e4", "v2rl" } },
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easy = { { "e1", "e1", "e1", "e2", "e2" }, { "e2", "e2", "3tnk" } }
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}
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WTransDelays =
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{
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easy = 4,
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normal = 3,
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hard = 1
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}
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BuildDelays =
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{
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easy = 90,
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normal = 60,
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hard = 30
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}
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WaterAttacks =
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{
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easy = 1,
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normal = 2,
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hard = 3
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}
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WaterAttackTypes =
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{
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easy = { "ss" },
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normal = { "ss", "ss" },
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hard = { "ss", "ss", "ss" }
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}
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VehicleTypes = { "v2rl", "3tnk", "3tnk", "3tnk", "3tnk", "harv" }
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InfTypes =
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{
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{ "e1", "e1", "e1", "e1", "e1"},
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{ "e2", "e2", "e1", "e1", "e1"},
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{ "e4", "e4", "e4", "e1", "e1"}
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}
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AttackRallyPoints =
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{
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{ SovietSideAttack1.Location, SovietBaseAttack.Location },
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{ SovietBaseAttack.Location },
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{ SovietSideAttack2.Location, SovietBaseAttack.Location }
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}
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ImportantBuildings = { WarFactory, Airfield1, Airfield2, Radar2, Refinery, SovietConyard }
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SovietAircraftType = { "yak" }
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Yaks = { }
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IdlingUnits = { }
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IdlingTanks = { tank1, tank2, tank3, tank4, tank5, tank6, tank7 }
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IdlingNavalUnits = { }
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InitialiseAttack = function()
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Utils.Do(ImportantBuildings, function(a)
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Trigger.OnDamaged(a, function()
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Utils.Do(IdlingTanks, function(unit)
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if not unit.IsDead then
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IdleHunt(unit)
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end
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end)
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end)
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Trigger.OnCapture(a, function()
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Utils.Do(IdlingTanks, function(unit)
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if not unit.IsDead then
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IdleHunt(unit)
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end
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end)
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end)
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end)
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end
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Attack = 0
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ProduceInfantry = function()
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if SovietBarracks.IsDead or SovietBarracks.Owner ~= ussr then
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return
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end
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Attack = Attack + 1
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local toBuild = Utils.Random(InfTypes)
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ussr.Build(toBuild, function(units)
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if Attack == 2 and not AttackTank1.IsDead then
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units[#units + 1] = AttackTank1
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elseif Attack == 4 and not AttackTank2.IsDead then
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units[#units + 1] = AttackTank2
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end
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SendAttack(units, Utils.Random(AttackRallyPoints))
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Trigger.AfterDelay(DateTime.Seconds(BuildDelays), ProduceInfantry)
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end)
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end
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ProduceVehicles = function()
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if WarFactory.IsDead or WarFactory.Owner ~= ussr then
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return
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end
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ussr.Build(VehicleTypes, function(units)
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Utils.Do(units, function(unit)
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if unit.Type ~= "harv" then
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IdlingTanks[#IdlingTanks + 1] = unit
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end
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end)
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end)
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end
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ProduceNaval = function()
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if SubPen.IsDead or SubPen.Owner ~= ussr then
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return
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end
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if not shouldProduce and #Utils.Where(Map.ActorsInWorld, function(self) return self.Owner == player and self.Type == "syrd" end) < 1 then
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Trigger.AfterDelay(DateTime.Minutes(1), ProduceNaval)
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return
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end
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shouldProduce = true
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ussr.Build(WaterAttackTypes, function(units)
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Utils.Do(units, function(unit)
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IdlingNavalUnits[#IdlingNavalUnits + 1] = unit
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end)
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Trigger.AfterDelay(DateTime.Minutes(1) + DateTime.Seconds(40), ProduceNaval)
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if #IdlingNavalUnits >= WaterAttacks then
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Trigger.AfterDelay(DateTime.Seconds(20), function()
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SendAttack(SetupNavalAttackGroup(), { SubPatrol1_2.Location })
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end)
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end
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end)
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end
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ProduceAircraft = function()
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if (Airfield1.IsDead or Airfield1.Owner ~= ussr) and (Airfield2.IsDead or Airfield2.Owner ~= ussr) then
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return
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end
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ussr.Build(SovietAircraftType, function(units)
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local yak = units[1]
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Yaks[#Yaks + 1] = yak
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Trigger.OnKilled(yak, ProduceAircraft)
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local alive = Utils.Where(Yaks, function(y) return not y.IsDead end)
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if #alive < 2 then
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Trigger.AfterDelay(DateTime.Seconds(BuildDelays / 2), ProduceAircraft)
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end
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TargetAndAttack(yak)
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end)
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end
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TargetAndAttack = function(yak, target)
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if not target or target.IsDead or (not target.IsInWorld) then
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local enemies = Utils.Where(Map.ActorsInWorld, function(self) return self.Owner == player and self.HasProperty("Health") and yak.CanTarget(self) end)
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if #enemies > 0 then
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target = Utils.Random(enemies)
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end
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end
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if target and yak.AmmoCount() > 0 and yak.CanTarget(target) then
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yak.Attack(target)
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else
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yak.ReturnToBase()
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end
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yak.CallFunc(function()
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TargetAndAttack(yak, target)
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end)
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end
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IdleHunt = function(unit) if not unit.IsDead then Trigger.OnIdle(unit, unit.Hunt) end end
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SendAttack = function(units, path)
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Utils.Do(units, function(unit)
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unit.Patrol(path, false)
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IdleHunt(unit)
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end)
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end
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SetupNavalAttackGroup = function()
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local units = { }
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for i = 0, 3 do
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if #IdlingNavalUnits == 0 then
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return units
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end
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local number = Utils.RandomInteger(1, #IdlingNavalUnits + 1)
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if IdlingNavalUnits[number] and not IdlingNavalUnits[number].IsDead then
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units[i] = IdlingNavalUnits[number]
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table.remove(IdlingNavalUnits, number)
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end
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end
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return units
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end
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WTransWaves = function()
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local way = Utils.Random(WTransWays)
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local units = Utils.Random(WTransUnits)
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local attackUnits = Reinforcements.ReinforceWithTransport(ussr, "lst", units , way, { way[2], way[1] })[2]
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Utils.Do(attackUnits, function(a)
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Trigger.OnAddedToWorld(a, function()
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a.AttackMove(SovietBaseAttack.Location)
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IdleHunt(a)
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end)
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end)
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Trigger.AfterDelay(DateTime.Minutes(WTransDelays), WTransWaves)
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end
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ActivateAI = function()
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local difficulty = Map.LobbyOption("difficulty")
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WaterAttackTypes = WaterAttackTypes[difficulty]
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WaterAttacks = WaterAttacks[difficulty]
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WTransUnits = WTransUnits[difficulty]
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WTransDelays = WTransDelays[difficulty]
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BuildDelays = BuildDelays[difficulty]
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InitialiseAttack()
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Trigger.AfterDelay(DateTime.Seconds(40), ProduceInfantry)
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Trigger.AfterDelay(DateTime.Minutes(1) + DateTime.Seconds(10), ProduceAircraft)
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Trigger.AfterDelay(DateTime.Minutes(2) + DateTime.Seconds(10), ProduceVehicles)
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WarFactory.RallyPoint = WeaponMeetPoint.Location
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Trigger.AfterDelay(DateTime.Minutes(4) + DateTime.Seconds(10), ProduceNaval)
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Trigger.AfterDelay(DateTime.Minutes(WTransDelays + 1) + DateTime.Seconds(30), WTransWaves)
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end
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269
mods/ra/maps/allies-06b/allies06b.lua
Normal file
269
mods/ra/maps/allies-06b/allies06b.lua
Normal file
@@ -0,0 +1,269 @@
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--[[
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Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
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This file is part of OpenRA, which is free software. It is made
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available to you under the terms of the GNU General Public License
|
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as published by the Free Software Foundation, either version 3 of
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the License, or (at your option) any later version. For more
|
||||
information, see COPYING.
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||||
]]
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AlliedReinforcementsA = { "e1", "e1", "e1", "e1", "e1" }
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AlliedReinforcementsB = { "e1", "e1", "e3", "e3", "e3" }
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AlliedBoatReinforcements = { "pt", "pt" }
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BadGuys = { BadGuy1, BadGuy2, BadGuy3, BadGuy4 }
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SovietDogPatrols =
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{
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{ Patrol_1_e1, Patrol_1_dog },
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{ Patrol_2_e1, Patrol_2_dog },
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{ Patrol_3_e1, Patrol_3_dog },
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{ Patrol_4_e1, Patrol_4_dog }
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}
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SovietDogPatrolPaths =
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{
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{ Patrol6.Location, Patrol7.Location, Patrol8.Location, Patrol1.Location, Patrol2.Location, Patrol3.Location, Patrol4.Location, Patrol5.Location },
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{ Patrol8.Location, Patrol1.Location, Patrol2.Location, Patrol3.Location, Patrol4.Location, Patrol5.Location, Patrol6.Location, Patrol7.Location },
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{ Patrol1.Location, Patrol2.Location, Patrol3.Location, Patrol4.Location, Patrol5.Location, Patrol6.Location, Patrol7.Location, Patrol8.Location },
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{ Patrol2.Location, Patrol3.Location, Patrol4.Location, Patrol5.Location, Patrol6.Location, Patrol7.Location, Patrol8.Location, Patrol1.Location }
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}
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Mammoths = { Mammoth1, Mammoth2, Mammoth3 }
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SovietMammothPaths =
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{
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{ TnkPatrol1.Location, TnkPatrol2.Location,TnkPatrol3.Location, TnkPatrol4.Location, TnkPatrol5.Location, TnkPatrol6.Location },
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{ TnkPatrol5.Location, TnkPatrol6.Location, TnkPatrol1.Location, TnkPatrol2.Location, TnkPatrol3.Location, TnkPatrol4.Location },
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{ TnkPatrol6.Location, TnkPatrol1.Location, TnkPatrol2.Location, TnkPatrol3.Location, TnkPatrol4.Location, TnkPatrol5.Location }
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}
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SubPaths = {
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{ SubPatrol1_1.Location, SubPatrol1_2.Location },
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{ SubPatrol2_1.Location, SubPatrol2_2.Location },
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{ SubPatrol3_1.Location, SubPatrol3_2.Location },
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{ SubPatrol4_1.Location, SubPatrol4_2.Location },
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{ SubPatrol5_1.Location, SubPatrol5_2.Location }
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}
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ParadropWaypoints =
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{
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easy = { UnitBStopLocation },
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normal = { UnitBStopLocation, UnitAStopLocation },
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hard = { UnitBStopLocation, UnitCStopLocation, UnitAStopLocation }
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}
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SovietTechLabs = { TechLab1, TechLab2 }
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TechLabCams = { TechCam1, TechCam2 }
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GroupPatrol = function(units, waypoints, delay)
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local i = 1
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local stop = false
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Utils.Do(units, function(unit)
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Trigger.OnIdle(unit, function()
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if stop then
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return
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end
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if unit.Location == waypoints[i] then
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local bool = Utils.All(units, function(actor) return actor.IsIdle end)
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if bool then
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stop = true
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i = i + 1
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if i > #waypoints then
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i = 1
|
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end
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Trigger.AfterDelay(delay, function() stop = false end)
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end
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else
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unit.AttackMove(waypoints[i])
|
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end
|
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end)
|
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end)
|
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end
|
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|
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InitialSovietPatrols = function()
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-- Dog Patrols
|
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BeachDog.Patrol({ BeachPatrol1.Location, BeachPatrol2.Location, BeachPatrol3.Location })
|
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for i = 1, 4 do
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GroupPatrol(SovietDogPatrols[i], SovietDogPatrolPaths[i], DateTime.Seconds(5))
|
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end
|
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|
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-- Mammoth Patrols
|
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for i = 1, 3 do
|
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Trigger.AfterDelay(DateTime.Seconds(6 * (i - 1)), function()
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Trigger.OnIdle(Mammoths[i], function()
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Mammoths[i].Patrol(SovietMammothPaths[i])
|
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end)
|
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end)
|
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end
|
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|
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-- Sub Patrols
|
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Patrol1Sub.Patrol(SubPaths[1])
|
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Patrol2Sub.Patrol(SubPaths[2])
|
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Patrol3Sub.Patrol(SubPaths[3])
|
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Patrol4Sub.Patrol(SubPaths[4])
|
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Patrol5Sub.Patrol(SubPaths[5])
|
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end
|
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|
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InitialAlliedReinforcements = function()
|
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local camera = Actor.Create("Camera", true, { Owner = player, Location = DefaultCameraPosition.Location })
|
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Trigger.AfterDelay(DateTime.Seconds(30), camera.Destroy)
|
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|
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Trigger.AfterDelay(DateTime.Seconds(1), function()
|
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Reinforcements.Reinforce(player, AlliedReinforcementsA, { AlliedEntry3.Location, UnitCStopLocation.Location }, 2)
|
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Reinforcements.Reinforce(player, AlliedReinforcementsB, { AlliedEntry2.Location, UnitAStopLocation.Location }, 2)
|
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end)
|
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Trigger.AfterDelay(DateTime.Seconds(3), function()
|
||||
Reinforcements.Reinforce(player, { "mcv" }, { AlliedEntry1.Location, UnitBStopLocation.Location })
|
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Reinforcements.Reinforce(player, AlliedBoatReinforcements, { AlliedBoatEntry.Location, AlliedBoatStop.Location })
|
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end)
|
||||
end
|
||||
|
||||
CaptureRadarDome = function()
|
||||
Trigger.OnKilled(Radar, function()
|
||||
player.MarkFailedObjective(CaptureRadarDomeObj)
|
||||
end)
|
||||
|
||||
Trigger.OnCapture(Radar, function()
|
||||
player.MarkCompletedObjective(CaptureRadarDomeObj)
|
||||
Beacon.New(player, TechLab1.CenterPosition)
|
||||
Beacon.New(player, TechLab2.CenterPosition)
|
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Media.DisplayMessage("Coordinates of the Soviet tech centers discovered.")
|
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if Map.LobbyOption("difficulty") ~= "hard" then
|
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Utils.Do(TechLabCams, function(a)
|
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Actor.Create("TECH.CAM", true, { Owner = player, Location = a.Location })
|
||||
end)
|
||||
|
||||
if Map.LobbyOption("difficulty") == "easy" then
|
||||
Actor.Create("Camera", true, { Owner = player, Location = Weapcam.Location })
|
||||
end
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
InfiltrateTechCenter = function()
|
||||
Utils.Do(SovietTechLabs, function(a)
|
||||
Trigger.OnInfiltrated(a, function()
|
||||
if infiltrated then
|
||||
return
|
||||
end
|
||||
infiltrated = true
|
||||
DestroySovietsObj = player.AddPrimaryObjective("Destroy all Soviet buildings and units in the area.")
|
||||
player.MarkCompletedObjective(InfiltrateTechCenterObj)
|
||||
end)
|
||||
|
||||
Trigger.OnCapture(a, function()
|
||||
if not infiltrated then
|
||||
Media.DisplayMessage("Do not capture the tech centers! Infiltrate one with a spy.")
|
||||
end
|
||||
end)
|
||||
end)
|
||||
|
||||
Trigger.OnAllKilledOrCaptured(SovietTechLabs, function()
|
||||
if not player.IsObjectiveCompleted(InfiltrateTechCenterObj) then
|
||||
player.MarkFailedObjective(InfiltrateTechCenterObj)
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
InfiltrateRef = function()
|
||||
Trigger.OnInfiltrated(Refinery, function()
|
||||
player.MarkCompletedObjective(InfiltrateRefObj)
|
||||
end)
|
||||
Trigger.OnCapture(Refinery, function()
|
||||
player.MarkCompletedObjective(InfiltrateRefObj)
|
||||
end)
|
||||
Trigger.OnKilled(Refinery, function()
|
||||
if not player.IsObjectiveCompleted(InfiltrateRefObj) then
|
||||
player.MarkFailedObjective(InfiltrateRefObj)
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
Tick = function()
|
||||
if player.HasNoRequiredUnits() then
|
||||
player.MarkFailedObjective(InfiltrateTechCenterObj)
|
||||
end
|
||||
|
||||
if DestroySovietsObj and ussr.HasNoRequiredUnits() then
|
||||
player.MarkCompletedObjective(DestroySovietsObj)
|
||||
end
|
||||
end
|
||||
|
||||
WorldLoaded = function()
|
||||
player = Player.GetPlayer("Greece")
|
||||
ussr = Player.GetPlayer("USSR")
|
||||
|
||||
Trigger.OnObjectiveAdded(player, function(p, id)
|
||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
|
||||
end)
|
||||
|
||||
Trigger.OnObjectiveCompleted(player, function(p, id)
|
||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
|
||||
end)
|
||||
|
||||
Trigger.OnObjectiveFailed(player, function(p, id)
|
||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
|
||||
end)
|
||||
|
||||
Trigger.OnPlayerLost(player, function()
|
||||
Media.PlaySpeechNotification(player, "MissionFailed")
|
||||
end)
|
||||
Trigger.OnPlayerWon(player, function()
|
||||
Media.PlaySpeechNotification(player, "MissionAccomplished")
|
||||
end)
|
||||
|
||||
InfiltrateTechCenterObj = player.AddPrimaryObjective("Infiltrate one of the Soviet tech centers with a spy.")
|
||||
CaptureRadarDomeObj = player.AddSecondaryObjective("Capture the Radar Dome at the shore.")
|
||||
InfiltrateRefObj = player.AddSecondaryObjective("Infiltrate the Refinery for money.")
|
||||
|
||||
Camera.Position = DefaultCameraPosition.CenterPosition
|
||||
|
||||
if Map.LobbyOption("difficulty") ~= "hard" then
|
||||
Trigger.OnEnteredProximityTrigger(SovietDefenseCam.CenterPosition, WDist.New(1024 * 7), function(a, id)
|
||||
if a.Owner == player then
|
||||
Trigger.RemoveProximityTrigger(id)
|
||||
local cam1 = Actor.Create("TECH.CAM", true, { Owner = player, Location = SovietDefenseCam.Location })
|
||||
Trigger.AfterDelay(DateTime.Seconds(15), cam1.Destroy)
|
||||
if not DefenseFlame1.IsDead then
|
||||
local cam2 = Actor.Create("TECH.CAM", true, { Owner = player, Location = DefenseFlame1.Location })
|
||||
Trigger.AfterDelay(DateTime.Seconds(15), cam2.Destroy)
|
||||
end
|
||||
if not DefenseFlame2.IsDead then
|
||||
local cam3 = Actor.Create("TECH.CAM", true, { Owner = player, Location = DefenseFlame2.Location })
|
||||
Trigger.AfterDelay(DateTime.Seconds(15), cam3.Destroy)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
if Map.LobbyOption("difficulty") == "easy" then
|
||||
Trigger.OnKilled(DefBrl1, function(a, b)
|
||||
DefenseFlame1.Kill()
|
||||
end)
|
||||
Trigger.OnKilled(DefBrl2, function(a, b)
|
||||
DefenseFlame2.Kill()
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
Utils.Do(BadGuys, function(a)
|
||||
a.AttackMove(UnitCStopLocation.Location)
|
||||
end)
|
||||
|
||||
InitialAlliedReinforcements()
|
||||
Trigger.AfterDelay(DateTime.Seconds(1), function()
|
||||
InitialSovietPatrols()
|
||||
end)
|
||||
|
||||
Trigger.OnEnteredProximityTrigger(SovietMiniBaseCam.CenterPosition, WDist.New(1024 * 14), function(a, id)
|
||||
if a.Owner == player then
|
||||
Trigger.RemoveProximityTrigger(id)
|
||||
local cam = Actor.Create("Camera", true, { Owner = player, Location = SovietMiniBaseCam.Location })
|
||||
Trigger.AfterDelay(DateTime.Seconds(15), cam.Destroy)
|
||||
end
|
||||
end)
|
||||
CaptureRadarDome()
|
||||
InfiltrateTechCenter()
|
||||
InfiltrateRef()
|
||||
Trigger.AfterDelay(0, ActivateAI)
|
||||
end
|
||||
BIN
mods/ra/maps/allies-06b/map.bin
Normal file
BIN
mods/ra/maps/allies-06b/map.bin
Normal file
Binary file not shown.
BIN
mods/ra/maps/allies-06b/map.png
Normal file
BIN
mods/ra/maps/allies-06b/map.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 17 KiB |
851
mods/ra/maps/allies-06b/map.yaml
Normal file
851
mods/ra/maps/allies-06b/map.yaml
Normal file
@@ -0,0 +1,851 @@
|
||||
MapFormat: 11
|
||||
|
||||
RequiresMod: ra
|
||||
|
||||
Title: 06b: Cripple Iron Curtain research
|
||||
|
||||
Author: Westwood Studios
|
||||
|
||||
Tileset: SNOW
|
||||
|
||||
MapSize: 128,128
|
||||
|
||||
Bounds: 20,34,83,78
|
||||
|
||||
Visibility: MissionSelector
|
||||
|
||||
Categories: Campaign
|
||||
|
||||
LockPreview: True
|
||||
|
||||
Players:
|
||||
PlayerReference@Neutral:
|
||||
Name: Neutral
|
||||
OwnsWorld: True
|
||||
NonCombatant: True
|
||||
Faction: england
|
||||
PlayerReference@Creeps:
|
||||
Name: Creeps
|
||||
NonCombatant: True
|
||||
Faction: england
|
||||
PlayerReference@USSR:
|
||||
Name: USSR
|
||||
Faction: soviet
|
||||
Color: FF1400
|
||||
Enemies: Greece
|
||||
PlayerReference@Greece:
|
||||
Name: Greece
|
||||
AllowBots: False
|
||||
Playable: True
|
||||
Required: True
|
||||
LockFaction: True
|
||||
Faction: allies
|
||||
LockColor: True
|
||||
Color: E2E6F6
|
||||
LockSpawn: True
|
||||
LockTeam: True
|
||||
Enemies: USSR
|
||||
|
||||
Actors:
|
||||
Actor245: sbag
|
||||
Owner: Neutral
|
||||
Location: 69,83
|
||||
Actor0: sbag
|
||||
Location: 69,80
|
||||
Owner: Neutral
|
||||
Actor1: sbag
|
||||
Location: 70,80
|
||||
Owner: Neutral
|
||||
Actor2: sbag
|
||||
Location: 71,80
|
||||
Owner: Neutral
|
||||
Actor3: sbag
|
||||
Location: 72,80
|
||||
Owner: Neutral
|
||||
Actor4: sbag
|
||||
Location: 73,80
|
||||
Owner: Neutral
|
||||
Actor5: sbag
|
||||
Location: 74,80
|
||||
Owner: Neutral
|
||||
Actor6: sbag
|
||||
Location: 75,80
|
||||
Owner: Neutral
|
||||
Actor7: sbag
|
||||
Location: 76,80
|
||||
Owner: Neutral
|
||||
Actor8: sbag
|
||||
Location: 77,80
|
||||
Owner: Neutral
|
||||
Actor9: sbag
|
||||
Location: 69,81
|
||||
Owner: Neutral
|
||||
Actor10: sbag
|
||||
Location: 75,81
|
||||
Owner: Neutral
|
||||
Actor11: sbag
|
||||
Location: 77,81
|
||||
Owner: Neutral
|
||||
Actor12: sbag
|
||||
Location: 69,82
|
||||
Owner: Neutral
|
||||
Actor13: sbag
|
||||
Location: 75,82
|
||||
Owner: Neutral
|
||||
Actor14: sbag
|
||||
Location: 76,82
|
||||
Owner: Neutral
|
||||
Actor15: sbag
|
||||
Location: 77,82
|
||||
Owner: Neutral
|
||||
Actor17: sbag
|
||||
Location: 69,84
|
||||
Owner: Neutral
|
||||
Actor18: sbag
|
||||
Location: 85,84
|
||||
Owner: Neutral
|
||||
Actor19: sbag
|
||||
Location: 86,84
|
||||
Owner: Neutral
|
||||
Actor20: sbag
|
||||
Location: 87,84
|
||||
Owner: Neutral
|
||||
Actor21: sbag
|
||||
Location: 85,85
|
||||
Owner: Neutral
|
||||
Actor22: sbag
|
||||
Location: 87,85
|
||||
Owner: Neutral
|
||||
Actor23: sbag
|
||||
Location: 85,86
|
||||
Owner: Neutral
|
||||
Actor24: sbag
|
||||
Location: 86,86
|
||||
Owner: Neutral
|
||||
Actor25: sbag
|
||||
Location: 87,86
|
||||
Owner: Neutral
|
||||
Actor26: sbag
|
||||
Location: 87,87
|
||||
Owner: Neutral
|
||||
Actor27: sbag
|
||||
Location: 87,88
|
||||
Owner: Neutral
|
||||
Actor28: sbag
|
||||
Location: 87,89
|
||||
Owner: Neutral
|
||||
Actor29: sbag
|
||||
Location: 69,90
|
||||
Owner: Neutral
|
||||
Actor30: sbag
|
||||
Location: 87,90
|
||||
Owner: Neutral
|
||||
Actor31: sbag
|
||||
Location: 69,91
|
||||
Owner: Neutral
|
||||
Actor32: sbag
|
||||
Location: 87,91
|
||||
Owner: Neutral
|
||||
Actor33: sbag
|
||||
Location: 69,92
|
||||
Owner: Neutral
|
||||
Actor34: sbag
|
||||
Location: 74,92
|
||||
Owner: Neutral
|
||||
Actor35: sbag
|
||||
Location: 75,92
|
||||
Owner: Neutral
|
||||
Actor36: sbag
|
||||
Location: 76,92
|
||||
Owner: Neutral
|
||||
Actor37: sbag
|
||||
Location: 81,92
|
||||
Owner: Neutral
|
||||
Actor38: sbag
|
||||
Location: 82,92
|
||||
Owner: Neutral
|
||||
Actor39: sbag
|
||||
Location: 83,92
|
||||
Owner: Neutral
|
||||
Actor40: sbag
|
||||
Location: 87,92
|
||||
Owner: Neutral
|
||||
Actor41: sbag
|
||||
Location: 69,93
|
||||
Owner: Neutral
|
||||
Actor42: sbag
|
||||
Location: 74,93
|
||||
Owner: Neutral
|
||||
Actor43: sbag
|
||||
Location: 76,93
|
||||
Owner: Neutral
|
||||
Actor44: sbag
|
||||
Location: 81,93
|
||||
Owner: Neutral
|
||||
Actor45: sbag
|
||||
Location: 83,93
|
||||
Owner: Neutral
|
||||
Actor46: sbag
|
||||
Location: 87,93
|
||||
Owner: Neutral
|
||||
Actor47: sbag
|
||||
Location: 69,94
|
||||
Owner: Neutral
|
||||
Actor48: sbag
|
||||
Location: 70,94
|
||||
Owner: Neutral
|
||||
Actor49: sbag
|
||||
Location: 71,94
|
||||
Owner: Neutral
|
||||
Actor50: sbag
|
||||
Location: 72,94
|
||||
Owner: Neutral
|
||||
Actor51: sbag
|
||||
Location: 73,94
|
||||
Owner: Neutral
|
||||
Actor52: sbag
|
||||
Location: 74,94
|
||||
Owner: Neutral
|
||||
Actor53: sbag
|
||||
Location: 75,94
|
||||
Owner: Neutral
|
||||
Actor54: sbag
|
||||
Location: 76,94
|
||||
Owner: Neutral
|
||||
Actor55: sbag
|
||||
Location: 81,94
|
||||
Owner: Neutral
|
||||
Actor56: sbag
|
||||
Location: 82,94
|
||||
Owner: Neutral
|
||||
Actor57: sbag
|
||||
Location: 83,94
|
||||
Owner: Neutral
|
||||
Actor58: sbag
|
||||
Location: 84,94
|
||||
Owner: Neutral
|
||||
Actor59: sbag
|
||||
Location: 85,94
|
||||
Owner: Neutral
|
||||
Actor60: sbag
|
||||
Location: 86,94
|
||||
Owner: Neutral
|
||||
Actor61: sbag
|
||||
Location: 87,94
|
||||
Owner: Neutral
|
||||
Actor62: tc05
|
||||
Location: 54,109
|
||||
Owner: Neutral
|
||||
Actor63: tc02
|
||||
Location: 46,103
|
||||
Owner: Neutral
|
||||
Actor64: t08
|
||||
Location: 43,103
|
||||
Owner: Neutral
|
||||
Actor65: t08
|
||||
Location: 46,109
|
||||
Owner: Neutral
|
||||
Actor66: t01
|
||||
Location: 52,102
|
||||
Owner: Neutral
|
||||
Actor67: t11
|
||||
Location: 72,94
|
||||
Owner: Neutral
|
||||
Actor68: tc05
|
||||
Location: 89,89
|
||||
Owner: Neutral
|
||||
Actor69: tc04
|
||||
Location: 84,95
|
||||
Owner: Neutral
|
||||
Actor70: tc03
|
||||
Location: 78,97
|
||||
Owner: Neutral
|
||||
Actor71: tc01
|
||||
Location: 73,97
|
||||
Owner: Neutral
|
||||
Actor72: t17
|
||||
Location: 76,95
|
||||
Owner: Neutral
|
||||
Actor73: t16
|
||||
Location: 77,102
|
||||
Owner: Neutral
|
||||
Actor74: tc02
|
||||
Location: 76,40
|
||||
Owner: Neutral
|
||||
Actor75: tc05
|
||||
Location: 72,47
|
||||
Owner: Neutral
|
||||
Actor76: tc04
|
||||
Location: 72,45
|
||||
Owner: Neutral
|
||||
Actor77: t08
|
||||
Location: 75,49
|
||||
Owner: Neutral
|
||||
Actor78: t08
|
||||
Location: 75,40
|
||||
Owner: Neutral
|
||||
Actor79: tc02
|
||||
Location: 39,34
|
||||
Owner: Neutral
|
||||
Actor80: t08
|
||||
Location: 38,36
|
||||
Owner: Neutral
|
||||
Actor81: tc05
|
||||
Location: 93,43
|
||||
Owner: Neutral
|
||||
Actor82: tc03
|
||||
Location: 93,42
|
||||
Owner: Neutral
|
||||
Actor83: tc01
|
||||
Location: 91,45
|
||||
Owner: Neutral
|
||||
Actor84: t08
|
||||
Location: 93,45
|
||||
Owner: Neutral
|
||||
Actor85: tc02
|
||||
Location: 42,38
|
||||
Owner: Neutral
|
||||
Actor86: tc04
|
||||
Location: 42,41
|
||||
Owner: Neutral
|
||||
Actor87: tc05
|
||||
Location: 46,39
|
||||
Owner: Neutral
|
||||
Actor88: t17
|
||||
Location: 46,42
|
||||
Owner: Neutral
|
||||
Actor89: tc01
|
||||
Location: 51,104
|
||||
Owner: Neutral
|
||||
Actor90: t17
|
||||
Location: 47,106
|
||||
Owner: Neutral
|
||||
Actor91: t16
|
||||
Location: 53,107
|
||||
Owner: Neutral
|
||||
Actor92: t08
|
||||
Location: 50,109
|
||||
Owner: Neutral
|
||||
Actor93: t08
|
||||
Location: 51,106
|
||||
Owner: Neutral
|
||||
Actor94: t08
|
||||
Location: 87,95
|
||||
Owner: Neutral
|
||||
Actor95: tc04
|
||||
Location: 88,93
|
||||
Owner: Neutral
|
||||
Actor96: tc05
|
||||
Location: 88,95
|
||||
Owner: Neutral
|
||||
Actor97: t01
|
||||
Location: 36,110
|
||||
Owner: Neutral
|
||||
Actor98: t07
|
||||
Location: 38,110
|
||||
Owner: Neutral
|
||||
Actor99: t07
|
||||
Location: 34,100
|
||||
Owner: Neutral
|
||||
Actor100: t08
|
||||
Location: 33,105
|
||||
Owner: Neutral
|
||||
Actor101: mine
|
||||
Location: 42,108
|
||||
Owner: Neutral
|
||||
Actor102: mine
|
||||
Location: 77,105
|
||||
Owner: Neutral
|
||||
Actor103: mine
|
||||
Location: 84,104
|
||||
Owner: Neutral
|
||||
Actor104: mine
|
||||
Location: 31,108
|
||||
Owner: Neutral
|
||||
Actor106: ftur
|
||||
Location: 69,89
|
||||
Owner: USSR
|
||||
Actor107: ftur
|
||||
Location: 69,85
|
||||
Owner: USSR
|
||||
Actor108: powr
|
||||
Location: 80,87
|
||||
Owner: USSR
|
||||
Actor109: powr
|
||||
Location: 78,85
|
||||
Owner: USSR
|
||||
Actor114: ftur
|
||||
Location: 57,45
|
||||
Owner: USSR
|
||||
Actor115: ftur
|
||||
Location: 62,45
|
||||
Owner: USSR
|
||||
Actor118: silo
|
||||
Location: 68,35
|
||||
Owner: USSR
|
||||
Actor119: silo
|
||||
Location: 71,34
|
||||
Owner: USSR
|
||||
Actor120: silo
|
||||
Location: 67,34
|
||||
Owner: USSR
|
||||
Actor121: silo
|
||||
Location: 72,35
|
||||
Owner: USSR
|
||||
Actor124: apwr
|
||||
Location: 81,46
|
||||
Owner: USSR
|
||||
Actor125: apwr
|
||||
Location: 58,59
|
||||
Owner: USSR
|
||||
Actor126: apwr
|
||||
Location: 75,46
|
||||
Owner: USSR
|
||||
Actor127: apwr
|
||||
Location: 78,46
|
||||
Owner: USSR
|
||||
Actor128: apwr
|
||||
Location: 50,59
|
||||
Owner: USSR
|
||||
Actor131: kenn
|
||||
Location: 52,45
|
||||
Owner: USSR
|
||||
Actor132: kenn
|
||||
Location: 75,41
|
||||
Owner: USSR
|
||||
Actor133: tsla
|
||||
Location: 77,64
|
||||
Owner: USSR
|
||||
Actor134: tsla
|
||||
Location: 33,44
|
||||
Owner: USSR
|
||||
Actor135: tsla
|
||||
Location: 72,60
|
||||
Owner: USSR
|
||||
Actor136: kenn
|
||||
Location: 72,50
|
||||
Owner: USSR
|
||||
Actor137: brl3
|
||||
Location: 52,91
|
||||
Owner: USSR
|
||||
Actor138: barl
|
||||
Location: 52,90
|
||||
Owner: USSR
|
||||
Actor139: brl3
|
||||
Location: 47,90
|
||||
Owner: USSR
|
||||
Actor140: barl
|
||||
Location: 46,91
|
||||
Owner: USSR
|
||||
Actor143: barl
|
||||
Location: 52,92
|
||||
Owner: USSR
|
||||
Actor146: barl
|
||||
Location: 46,90
|
||||
Owner: USSR
|
||||
Actor148: 3tnk
|
||||
Location: 49,91
|
||||
Owner: USSR
|
||||
Facing: 127
|
||||
Actor158: harv
|
||||
Location: 78,37
|
||||
Owner: USSR
|
||||
Facing: 223
|
||||
Actor161: v2rl
|
||||
Location: 85,55
|
||||
Owner: USSR
|
||||
Facing: 63
|
||||
Actor165: e1
|
||||
Location: 75,93
|
||||
Owner: USSR
|
||||
SubCell: 3
|
||||
Actor166: e1
|
||||
Location: 82,93
|
||||
Owner: USSR
|
||||
SubCell: 3
|
||||
Actor167: e1
|
||||
Location: 86,85
|
||||
Owner: USSR
|
||||
SubCell: 2
|
||||
Actor168: e1
|
||||
Location: 76,81
|
||||
Owner: USSR
|
||||
SubCell: 1
|
||||
Actor169: e2
|
||||
Location: 75,93
|
||||
Owner: USSR
|
||||
SubCell: 2
|
||||
Actor170: e2
|
||||
Location: 82,93
|
||||
Owner: USSR
|
||||
SubCell: 2
|
||||
Actor171: e2
|
||||
Location: 86,85
|
||||
Owner: USSR
|
||||
SubCell: 3
|
||||
Actor172: e2
|
||||
Location: 76,81
|
||||
Owner: USSR
|
||||
SubCell: 3
|
||||
Actor182: e1
|
||||
Location: 54,105
|
||||
Owner: Greece
|
||||
SubCell: 1
|
||||
Actor183: e1
|
||||
Location: 53,106
|
||||
Owner: Greece
|
||||
Facing: 31
|
||||
SubCell: 2
|
||||
Actor184: e1
|
||||
Location: 55,105
|
||||
Owner: Greece
|
||||
Facing: 223
|
||||
SubCell: 4
|
||||
Actor186: ss
|
||||
Location: 67,62
|
||||
Owner: USSR
|
||||
Facing: 127
|
||||
Actor236: mine
|
||||
Owner: Neutral
|
||||
Location: 88,35
|
||||
Actor237: mine
|
||||
Owner: Neutral
|
||||
Location: 40,52
|
||||
Actor238: mine
|
||||
Owner: Neutral
|
||||
Location: 28,36
|
||||
Actor244: camera
|
||||
Owner: USSR
|
||||
Location: 49,107
|
||||
SovietBaseAttack: waypoint
|
||||
Owner: Neutral
|
||||
Location: 49,87
|
||||
SovietSideAttack1: waypoint
|
||||
Owner: Neutral
|
||||
Location: 66,93
|
||||
SovietSideAttack2: waypoint
|
||||
Owner: Neutral
|
||||
Location: 66,82
|
||||
AttackTank1: 3tnk
|
||||
Location: 71,87
|
||||
Owner: USSR
|
||||
Facing: 63
|
||||
AttackTank2: 3tnk
|
||||
Location: 80,84
|
||||
Owner: USSR
|
||||
Facing: 95
|
||||
AlliedEntry1: waypoint
|
||||
Location: 49,111
|
||||
Owner: Neutral
|
||||
AlliedEntry2: waypoint
|
||||
Location: 46,111
|
||||
Owner: Neutral
|
||||
AlliedEntry3: waypoint
|
||||
Location: 52,111
|
||||
Owner: Neutral
|
||||
AlliedBoatEntry: waypoint
|
||||
Location: 60,111
|
||||
Owner: Neutral
|
||||
UnitAStopLocation: waypoint
|
||||
Location: 49,108
|
||||
Owner: Neutral
|
||||
UnitBStopLocation: waypoint
|
||||
Location: 47,108
|
||||
Owner: Neutral
|
||||
UnitCStopLocation: waypoint
|
||||
Location: 51,108
|
||||
Owner: Neutral
|
||||
AlliedBoatStop: waypoint
|
||||
Location: 60,108
|
||||
Owner: Neutral
|
||||
WaterUnload1: waypoint
|
||||
Location: 79,109
|
||||
Owner: Neutral
|
||||
WaterUnload2: waypoint
|
||||
Location: 26,107
|
||||
Owner: Neutral
|
||||
WaterUnload3: waypoint
|
||||
Location: 83,82
|
||||
Owner: Neutral
|
||||
WaterUnloadEntry1: waypoint
|
||||
Location: 102,108
|
||||
Owner: Neutral
|
||||
WaterUnloadEntry2: waypoint
|
||||
Owner: Neutral
|
||||
Location: 20,68
|
||||
WaterUnloadEntry3: waypoint
|
||||
Location: 102,53
|
||||
Owner: Neutral
|
||||
DefaultCameraPosition: waypoint
|
||||
Location: 54,107
|
||||
Owner: Neutral
|
||||
SovietMiniBaseCam: waypoint
|
||||
Location: 77,87
|
||||
Owner: Neutral
|
||||
SovietDefenseCam: waypoint
|
||||
Owner: Neutral
|
||||
Location: 49,91
|
||||
TechCam1: waypoint
|
||||
Owner: Neutral
|
||||
Location: 55,58
|
||||
TechCam2: waypoint
|
||||
Owner: Neutral
|
||||
Location: 91,43
|
||||
Weapcam: waypoint
|
||||
Owner: Neutral
|
||||
Location: 53,47
|
||||
TechLab1: stek
|
||||
Location: 54,57
|
||||
Owner: USSR
|
||||
TechLab2: stek
|
||||
Location: 90,42
|
||||
Owner: USSR
|
||||
Airfield1: afld
|
||||
Location: 60,48
|
||||
Owner: USSR
|
||||
Airfield2: afld
|
||||
Location: 58,41
|
||||
Owner: USSR
|
||||
WarFactory: weap
|
||||
Location: 52,46
|
||||
Owner: USSR
|
||||
WeaponMeetPoint: waypoint
|
||||
Owner: Neutral
|
||||
Location: 65,46
|
||||
SovietConyard: fact
|
||||
Location: 70,54
|
||||
Owner: USSR
|
||||
Refinery: proc
|
||||
Location: 68,35
|
||||
Owner: USSR
|
||||
Radar: dome
|
||||
Location: 75,86
|
||||
Owner: USSR
|
||||
Radar2: dome
|
||||
Location: 59,44
|
||||
Owner: USSR
|
||||
SovietBarracks: barr
|
||||
Location: 73,83
|
||||
Owner: USSR
|
||||
SubPen: spen
|
||||
Location: 72,62
|
||||
Owner: USSR
|
||||
BadGuy1: e1
|
||||
Location: 48,95
|
||||
Owner: USSR
|
||||
Facing: 95
|
||||
SubCell: 4
|
||||
BadGuy2: e1
|
||||
Location: 50,98
|
||||
Owner: USSR
|
||||
Facing: 95
|
||||
SubCell: 1
|
||||
BadGuy3: e1
|
||||
Location: 50,96
|
||||
Owner: USSR
|
||||
Facing: 95
|
||||
SubCell: 1
|
||||
BadGuy4: e1
|
||||
Location: 48,97
|
||||
Owner: USSR
|
||||
Facing: 95
|
||||
SubCell: 4
|
||||
Patrol1Sub: ss
|
||||
Location: 96,58
|
||||
Owner: USSR
|
||||
Facing: 127
|
||||
SubPatrol1_1: waypoint
|
||||
Location: 96,58
|
||||
Owner: Neutral
|
||||
SubPatrol1_2: waypoint
|
||||
Location: 86,77
|
||||
Owner: Neutral
|
||||
Patrol2Sub: ss
|
||||
Location: 39,70
|
||||
Owner: USSR
|
||||
Facing: 95
|
||||
SubPatrol2_1: waypoint
|
||||
Location: 42,63
|
||||
Owner: Neutral
|
||||
SubPatrol2_2: waypoint
|
||||
Location: 22,72
|
||||
Owner: Neutral
|
||||
Patrol3Sub: ss
|
||||
Location: 22,64
|
||||
Owner: USSR
|
||||
Facing: 191
|
||||
SubPatrol3_1: waypoint
|
||||
Location: 41,75
|
||||
Owner: Neutral
|
||||
SubPatrol3_2: waypoint
|
||||
Location: 22,64
|
||||
Owner: Neutral
|
||||
Patrol4Sub: ss
|
||||
Location: 79,51
|
||||
Owner: USSR
|
||||
Facing: 191
|
||||
SubPatrol4_1: waypoint
|
||||
Location: 79,51
|
||||
Owner: Neutral
|
||||
SubPatrol4_2: waypoint
|
||||
Location: 102,51
|
||||
Owner: Neutral
|
||||
Patrol5Sub: ss
|
||||
Owner: USSR
|
||||
Location: 94,75
|
||||
Facing: 125
|
||||
SubPatrol5_1: waypoint
|
||||
Location: 94,94
|
||||
Owner: Neutral
|
||||
SubPatrol5_2: waypoint
|
||||
Location: 94,75
|
||||
Owner: Neutral
|
||||
Mammoth1: 4tnk
|
||||
Location: 69,43
|
||||
Owner: USSR
|
||||
Facing: 63
|
||||
Mammoth2: 4tnk
|
||||
Location: 43,40
|
||||
Owner: USSR
|
||||
Facing: 63
|
||||
Mammoth3: 4tnk
|
||||
Location: 54,37
|
||||
Owner: USSR
|
||||
Facing: 63
|
||||
TnkPatrol1: waypoint
|
||||
Location: 69,43
|
||||
Owner: Neutral
|
||||
TnkPatrol2: waypoint
|
||||
Location: 69,55
|
||||
Owner: Neutral
|
||||
TnkPatrol3: waypoint
|
||||
Location: 56,55
|
||||
Owner: Neutral
|
||||
TnkPatrol4: waypoint
|
||||
Location: 41,44
|
||||
Owner: Neutral
|
||||
TnkPatrol5: waypoint
|
||||
Location: 42,37
|
||||
Owner: Neutral
|
||||
TnkPatrol6: waypoint
|
||||
Location: 62,37
|
||||
Owner: Neutral
|
||||
DefenseFlame1: ftur
|
||||
Location: 51,91
|
||||
Owner: USSR
|
||||
DefenseFlame2: ftur
|
||||
Location: 47,91
|
||||
Owner: USSR
|
||||
DefBrl1: brl3
|
||||
Location: 51,90
|
||||
Owner: USSR
|
||||
DefBrl2: brl3
|
||||
Location: 46,89
|
||||
Owner: USSR
|
||||
Patrol_1_e1: e1
|
||||
Location: 40,44
|
||||
Owner: USSR
|
||||
Facing: 63
|
||||
SubCell: 1
|
||||
Patrol_1_dog: dog
|
||||
Location: 40,43
|
||||
Owner: USSR
|
||||
Facing: 63
|
||||
SubCell: 1
|
||||
Patrol_2_e1: e1
|
||||
Location: 41,37
|
||||
Owner: USSR
|
||||
Facing: 63
|
||||
SubCell: 1
|
||||
Patrol_2_dog: dog
|
||||
Location: 41,37
|
||||
Owner: USSR
|
||||
Facing: 63
|
||||
SubCell: 3
|
||||
Patrol_3_e1: e1
|
||||
Location: 84,43
|
||||
Owner: USSR
|
||||
Facing: 63
|
||||
SubCell: 2
|
||||
Patrol_3_dog: dog
|
||||
Location: 86,43
|
||||
Owner: USSR
|
||||
Facing: 63
|
||||
SubCell: 0
|
||||
Patrol_4_e1: e1
|
||||
Location: 67,51
|
||||
Owner: USSR
|
||||
Facing: 95
|
||||
SubCell: 1
|
||||
Patrol_4_dog: dog
|
||||
Location: 66,50
|
||||
Owner: USSR
|
||||
Facing: 95
|
||||
SubCell: 3
|
||||
Patrol1: waypoint
|
||||
Location: 85,43
|
||||
Owner: Neutral
|
||||
Patrol2: waypoint
|
||||
Location: 66,50
|
||||
Owner: Neutral
|
||||
Patrol3: waypoint
|
||||
Location: 53,55
|
||||
Owner: Neutral
|
||||
Patrol4: waypoint
|
||||
Location: 46,49
|
||||
Owner: Neutral
|
||||
Patrol5: waypoint
|
||||
Location: 40,44
|
||||
Owner: Neutral
|
||||
Patrol6: waypoint
|
||||
Location: 41,37
|
||||
Owner: Neutral
|
||||
Patrol7: waypoint
|
||||
Location: 54,37
|
||||
Owner: Neutral
|
||||
Patrol8: waypoint
|
||||
Location: 71,43
|
||||
Owner: Neutral
|
||||
tank1: 3tnk
|
||||
Location: 81,56
|
||||
Owner: USSR
|
||||
Facing: 95
|
||||
tank2: 3tnk
|
||||
Location: 77,54
|
||||
Owner: USSR
|
||||
Facing: 95
|
||||
tank3: 3tnk
|
||||
Location: 64,43
|
||||
Owner: USSR
|
||||
Facing: 159
|
||||
tank4: 3tnk
|
||||
Location: 45,43
|
||||
Owner: USSR
|
||||
Facing: 127
|
||||
tank5: 3tnk
|
||||
Location: 51,56
|
||||
Owner: USSR
|
||||
tank6: v2rl
|
||||
Location: 46,41
|
||||
Owner: USSR
|
||||
Facing: 95
|
||||
tank7: v2rl
|
||||
Location: 62,42
|
||||
Owner: USSR
|
||||
Facing: 159
|
||||
BeachDog: dog
|
||||
Location: 75,54
|
||||
Owner: USSR
|
||||
Facing: 95
|
||||
SubCell: 1
|
||||
BeachPatrol1: waypoint
|
||||
Owner: Neutral
|
||||
Location: 68,59
|
||||
BeachPatrol2: waypoint
|
||||
Owner: Neutral
|
||||
Location: 75,54
|
||||
BeachPatrol3: waypoint
|
||||
Location: 77,58
|
||||
Owner: Neutral
|
||||
|
||||
Rules: ra|rules/campaign-rules.yaml, ra|rules/campaign-tooltips.yaml, ra|rules/campaign-palettes.yaml, rules.yaml
|
||||
93
mods/ra/maps/allies-06b/rules.yaml
Normal file
93
mods/ra/maps/allies-06b/rules.yaml
Normal file
@@ -0,0 +1,93 @@
|
||||
Player:
|
||||
PlayerResources:
|
||||
DefaultCash: 5000
|
||||
|
||||
World:
|
||||
LuaScript:
|
||||
Scripts: allies06b.lua, allies06b-AI.lua
|
||||
MissionData:
|
||||
BriefingVideo: ally6.vqa
|
||||
WinVideo: allymorf.vqa
|
||||
LossVideo: overrun.vqa
|
||||
StartVideo: mcv.vqa
|
||||
Briefing: Priority one is to establish a base and get your spy into one of the Soviet Tech Centers in the base across the gulf.\nData on the Iron Curtain is in there and we need it.\n\nOnce you get the data complete your mission...\nWipe out everything.
|
||||
MapOptions:
|
||||
TechLevel: medium
|
||||
ScriptLobbyDropdown@difficulty:
|
||||
ID: difficulty
|
||||
Label: Difficulty
|
||||
Values:
|
||||
easy: Easy
|
||||
normal: Normal
|
||||
hard: Hard
|
||||
Default: easy
|
||||
|
||||
powerproxy.paratroopers:
|
||||
ParatroopersPower:
|
||||
DropItems: E1,E1,E1,E4,E4
|
||||
|
||||
3TNK:
|
||||
Buildable:
|
||||
Prerequisites: ~vehicles.soviet
|
||||
|
||||
ARTY:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
MCV:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
TRUK:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
TECH.CAM:
|
||||
Inherits: CAMERA
|
||||
RevealsShroud:
|
||||
Range: 4c0
|
||||
Type: CenterPosition
|
||||
|
||||
STEK:
|
||||
Targetable:
|
||||
TargetTypes: Ground, Water, Structure, C4, DetonateAttack, SpyInfiltrate
|
||||
|
||||
APWR:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
AFLD:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
HPAD:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
BRIK:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
MECH:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
HIJACKER:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
DD:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
CA:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
MSUB:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
SS:
|
||||
AutoTarget:
|
||||
InitialStanceAI: AttackAnything
|
||||
@@ -6,6 +6,7 @@ Allied Campaign:
|
||||
./mods/ra/maps/allies-04
|
||||
./mods/ra/maps/allies-05a
|
||||
./mods/ra/maps/allies-06a
|
||||
./mods/ra/maps/allies-06b
|
||||
Soviet Campaign:
|
||||
./mods/ra/maps/soviet-01
|
||||
./mods/ra/maps/soviet-02a
|
||||
|
||||
Reference in New Issue
Block a user