Change nukes to be able to damage submerged submarines

This commit is contained in:
Oliver Brakmann
2016-03-13 15:49:30 +01:00
parent e1b2f5a280
commit 38ccc4aff9
2 changed files with 10 additions and 10 deletions

View File

@@ -68,7 +68,7 @@ CrateNuke:
Delay: 4 Delay: 4
MiniNuke: MiniNuke:
ValidTargets: Ground, Water, Air ValidTargets: Ground, Water, Underwater, Air
Warhead@1Dam_impact: SpreadDamage Warhead@1Dam_impact: SpreadDamage
Spread: 1c0 Spread: 1c0
Damage: 150 Damage: 150
@@ -88,7 +88,7 @@ MiniNuke:
Damage: 60 Damage: 60
Falloff: 1000, 368, 135, 50, 18, 7, 0 Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 5 Delay: 5
ValidTargets: Ground, Water, Air ValidTargets: Ground, Water, Underwater, Air
Versus: Versus:
Concrete: 25 Concrete: 25
AffectsParent: true AffectsParent: true
@@ -104,7 +104,7 @@ MiniNuke:
Damage: 60 Damage: 60
Falloff: 1000, 368, 135, 50, 18, 7, 0 Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 10 Delay: 10
ValidTargets: Ground, Water, Air ValidTargets: Ground, Water, Underwater, Air
Versus: Versus:
Concrete: 25 Concrete: 25
AffectsParent: true AffectsParent: true
@@ -117,7 +117,7 @@ MiniNuke:
Damage: 60 Damage: 60
Falloff: 1000, 368, 135, 50, 18, 7, 0 Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 15 Delay: 15
ValidTargets: Ground, Water, Air ValidTargets: Ground, Water, Underwater, Air
Versus: Versus:
Concrete: 25 Concrete: 25
AffectsParent: true AffectsParent: true

View File

@@ -28,12 +28,12 @@ ParaBomb:
ValidImpactTypes: Water ValidImpactTypes: Water
Atomic: Atomic:
ValidTargets: Ground, Water, Air ValidTargets: Ground, Water, Underwater, Air
Warhead@1Dam_impact: SpreadDamage Warhead@1Dam_impact: SpreadDamage
Spread: 1c0 Spread: 1c0
Damage: 150 Damage: 150
Falloff: 1000, 368, 135, 50, 18, 7, 0 Falloff: 1000, 368, 135, 50, 18, 7, 0
ValidTargets: Ground, Water, Air ValidTargets: Ground, Water, Underwater, Air
Versus: Versus:
Concrete: 25 Concrete: 25
DamageTypes: Prone50Percent, TriggerProne, FireDeath DamageTypes: Prone50Percent, TriggerProne, FireDeath
@@ -50,7 +50,7 @@ Atomic:
Damage: 60 Damage: 60
Falloff: 1000, 368, 135, 50, 18, 7, 0 Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 5 Delay: 5
ValidTargets: Ground, Water, Air ValidTargets: Ground, Water, Underwater, Air
Versus: Versus:
Concrete: 25 Concrete: 25
DamageTypes: Prone50Percent, TriggerProne, FireDeath DamageTypes: Prone50Percent, TriggerProne, FireDeath
@@ -69,7 +69,7 @@ Atomic:
Damage: 60 Damage: 60
Falloff: 1000, 368, 135, 50, 18, 7, 0 Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 10 Delay: 10
ValidTargets: Ground, Water, Air ValidTargets: Ground, Water, Underwater, Air
Versus: Versus:
Concrete: 25 Concrete: 25
DamageTypes: Prone50Percent, TriggerProne, FireDeath DamageTypes: Prone50Percent, TriggerProne, FireDeath
@@ -85,7 +85,7 @@ Atomic:
Damage: 60 Damage: 60
Falloff: 1000, 368, 135, 50, 18, 7, 0 Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 15 Delay: 15
ValidTargets: Ground, Water, Air ValidTargets: Ground, Water, Underwater, Air
Versus: Versus:
Concrete: 25 Concrete: 25
DamageTypes: Prone50Percent, TriggerProne, FireDeath DamageTypes: Prone50Percent, TriggerProne, FireDeath
@@ -101,7 +101,7 @@ Atomic:
Damage: 60 Damage: 60
Falloff: 1000, 368, 135, 50, 18, 7, 0 Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 20 Delay: 20
ValidTargets: Ground, Water, Air ValidTargets: Ground, Water, Underwater, Air
Versus: Versus:
Concrete: 25 Concrete: 25
DamageTypes: Prone50Percent, TriggerProne, FireDeath DamageTypes: Prone50Percent, TriggerProne, FireDeath