Change nukes to be able to damage submerged submarines
This commit is contained in:
@@ -68,7 +68,7 @@ CrateNuke:
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Delay: 4
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Delay: 4
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MiniNuke:
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MiniNuke:
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ValidTargets: Ground, Water, Air
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ValidTargets: Ground, Water, Underwater, Air
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Warhead@1Dam_impact: SpreadDamage
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Warhead@1Dam_impact: SpreadDamage
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Spread: 1c0
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Spread: 1c0
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Damage: 150
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Damage: 150
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@@ -88,7 +88,7 @@ MiniNuke:
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Damage: 60
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Damage: 60
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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Delay: 5
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Delay: 5
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ValidTargets: Ground, Water, Air
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ValidTargets: Ground, Water, Underwater, Air
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Versus:
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Versus:
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Concrete: 25
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Concrete: 25
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AffectsParent: true
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AffectsParent: true
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@@ -104,7 +104,7 @@ MiniNuke:
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Damage: 60
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Damage: 60
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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Delay: 10
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Delay: 10
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ValidTargets: Ground, Water, Air
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ValidTargets: Ground, Water, Underwater, Air
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Versus:
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Versus:
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Concrete: 25
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Concrete: 25
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AffectsParent: true
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AffectsParent: true
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@@ -117,7 +117,7 @@ MiniNuke:
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Damage: 60
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Damage: 60
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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Delay: 15
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Delay: 15
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ValidTargets: Ground, Water, Air
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ValidTargets: Ground, Water, Underwater, Air
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Versus:
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Versus:
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Concrete: 25
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Concrete: 25
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AffectsParent: true
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AffectsParent: true
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@@ -28,12 +28,12 @@ ParaBomb:
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ValidImpactTypes: Water
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ValidImpactTypes: Water
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Atomic:
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Atomic:
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ValidTargets: Ground, Water, Air
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ValidTargets: Ground, Water, Underwater, Air
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Warhead@1Dam_impact: SpreadDamage
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Warhead@1Dam_impact: SpreadDamage
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Spread: 1c0
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Spread: 1c0
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Damage: 150
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Damage: 150
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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ValidTargets: Ground, Water, Air
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ValidTargets: Ground, Water, Underwater, Air
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Versus:
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Versus:
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Concrete: 25
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Concrete: 25
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DamageTypes: Prone50Percent, TriggerProne, FireDeath
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DamageTypes: Prone50Percent, TriggerProne, FireDeath
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@@ -50,7 +50,7 @@ Atomic:
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Damage: 60
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Damage: 60
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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Delay: 5
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Delay: 5
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ValidTargets: Ground, Water, Air
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ValidTargets: Ground, Water, Underwater, Air
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Versus:
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Versus:
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Concrete: 25
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Concrete: 25
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DamageTypes: Prone50Percent, TriggerProne, FireDeath
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DamageTypes: Prone50Percent, TriggerProne, FireDeath
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@@ -69,7 +69,7 @@ Atomic:
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Damage: 60
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Damage: 60
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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Delay: 10
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Delay: 10
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ValidTargets: Ground, Water, Air
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ValidTargets: Ground, Water, Underwater, Air
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Versus:
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Versus:
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Concrete: 25
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Concrete: 25
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DamageTypes: Prone50Percent, TriggerProne, FireDeath
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DamageTypes: Prone50Percent, TriggerProne, FireDeath
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@@ -85,7 +85,7 @@ Atomic:
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Damage: 60
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Damage: 60
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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Delay: 15
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Delay: 15
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ValidTargets: Ground, Water, Air
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ValidTargets: Ground, Water, Underwater, Air
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Versus:
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Versus:
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Concrete: 25
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Concrete: 25
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DamageTypes: Prone50Percent, TriggerProne, FireDeath
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DamageTypes: Prone50Percent, TriggerProne, FireDeath
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@@ -101,7 +101,7 @@ Atomic:
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Damage: 60
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Damage: 60
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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Delay: 20
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Delay: 20
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ValidTargets: Ground, Water, Air
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ValidTargets: Ground, Water, Underwater, Air
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Versus:
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Versus:
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Concrete: 25
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Concrete: 25
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DamageTypes: Prone50Percent, TriggerProne, FireDeath
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DamageTypes: Prone50Percent, TriggerProne, FireDeath
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