Remove fp from building refund calculation.
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@@ -23,13 +23,15 @@ namespace OpenRA.Mods.RA.Buildings
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void DoSell(Actor self)
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{
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var h = self.TraitOrDefault<Health>();
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var bi = self.Info.Traits.Get<BuildingInfo>();
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var pr = self.Owner.PlayerActor.Trait<PlayerResources>();
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var csv = self.Info.Traits.GetOrDefault<CustomSellValueInfo>();
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var cost = csv != null ? csv.Value : self.Info.Traits.Get<ValuedInfo>().Cost;
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var health = self.TraitOrDefault<Health>();
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var refundFraction = self.Info.Traits.Get<BuildingInfo>().RefundPercent * (health == null ? 1f : health.HPFraction);
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self.Owner.PlayerActor.Trait<PlayerResources>().GiveCash((int)(refundFraction * cost));
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var refund = (cost * bi.RefundPercent * (h == null ? 1 : h.HP)) / (100 * (h == null ? 1 : h.MaxHP));
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pr.GiveCash(refund);
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foreach (var ns in self.TraitsImplementing<INotifySold>())
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ns.Sold(self);
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