Allow the driver to decide the best FBO depth format.
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@@ -49,7 +49,7 @@ namespace OpenRA.Renderer.SdlCommon
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Gl.glBindRenderbufferEXT(Gl.GL_RENDERBUFFER_EXT, depth);
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ErrorHandler.CheckGlError();
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Gl.glRenderbufferStorageEXT(Gl.GL_RENDERBUFFER_EXT, Gl.GL_DEPTH_COMPONENT16, size.Width, size.Height);
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Gl.glRenderbufferStorageEXT(Gl.GL_RENDERBUFFER_EXT, Gl.GL_DEPTH_COMPONENT, size.Width, size.Height);
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ErrorHandler.CheckGlError();
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Gl.glFramebufferRenderbufferEXT(Gl.GL_FRAMEBUFFER_EXT, Gl.GL_DEPTH_ATTACHMENT_EXT, Gl.GL_RENDERBUFFER_EXT, depth);
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