Allow the driver to decide the best FBO depth format.

This commit is contained in:
Paul Chote
2013-09-14 15:14:49 +12:00
parent b06a649a3a
commit 3938611c32

View File

@@ -49,7 +49,7 @@ namespace OpenRA.Renderer.SdlCommon
Gl.glBindRenderbufferEXT(Gl.GL_RENDERBUFFER_EXT, depth);
ErrorHandler.CheckGlError();
Gl.glRenderbufferStorageEXT(Gl.GL_RENDERBUFFER_EXT, Gl.GL_DEPTH_COMPONENT16, size.Width, size.Height);
Gl.glRenderbufferStorageEXT(Gl.GL_RENDERBUFFER_EXT, Gl.GL_DEPTH_COMPONENT, size.Width, size.Height);
ErrorHandler.CheckGlError();
Gl.glFramebufferRenderbufferEXT(Gl.GL_FRAMEBUFFER_EXT, Gl.GL_DEPTH_ATTACHMENT_EXT, Gl.GL_RENDERBUFFER_EXT, depth);