Allow the driver to decide the best FBO depth format.
This commit is contained in:
@@ -49,7 +49,7 @@ namespace OpenRA.Renderer.SdlCommon
|
|||||||
Gl.glBindRenderbufferEXT(Gl.GL_RENDERBUFFER_EXT, depth);
|
Gl.glBindRenderbufferEXT(Gl.GL_RENDERBUFFER_EXT, depth);
|
||||||
ErrorHandler.CheckGlError();
|
ErrorHandler.CheckGlError();
|
||||||
|
|
||||||
Gl.glRenderbufferStorageEXT(Gl.GL_RENDERBUFFER_EXT, Gl.GL_DEPTH_COMPONENT16, size.Width, size.Height);
|
Gl.glRenderbufferStorageEXT(Gl.GL_RENDERBUFFER_EXT, Gl.GL_DEPTH_COMPONENT, size.Width, size.Height);
|
||||||
ErrorHandler.CheckGlError();
|
ErrorHandler.CheckGlError();
|
||||||
|
|
||||||
Gl.glFramebufferRenderbufferEXT(Gl.GL_FRAMEBUFFER_EXT, Gl.GL_DEPTH_ATTACHMENT_EXT, Gl.GL_RENDERBUFFER_EXT, depth);
|
Gl.glFramebufferRenderbufferEXT(Gl.GL_FRAMEBUFFER_EXT, Gl.GL_DEPTH_ATTACHMENT_EXT, Gl.GL_RENDERBUFFER_EXT, depth);
|
||||||
|
|||||||
Reference in New Issue
Block a user