add a configurable interval to announce on kill to avoid spam
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@@ -13,14 +13,35 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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[Desc("Play the Kill voice of this actor when eliminating enemies.")]
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public class AnnounceOnKillInfo : TraitInfo<AnnounceOnKill> { }
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public class AnnounceOnKillInfo : ITraitInfo
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{
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[Desc("Minimum duration (in seconds) between sound events.")]
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public readonly int Interval = 5;
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public object Create(ActorInitializer init) { return new AnnounceOnKill(init.self, this); }
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}
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public class AnnounceOnKill : INotifyAppliedDamage
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{
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readonly AnnounceOnKillInfo info;
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int lastAnnounce;
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public AnnounceOnKill(Actor self, AnnounceOnKillInfo info)
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{
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this.info = info;
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lastAnnounce = -info.Interval * 25;
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}
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public void AppliedDamage(Actor self, Actor damaged, AttackInfo e)
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{
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if (e.DamageState == DamageState.Dead)
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Sound.PlayVoice("Kill", self, self.Owner.Country.Race);
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{
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if (self.World.WorldTick - lastAnnounce > info.Interval * 25)
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Sound.PlayVoice("Kill", self, self.Owner.Country.Race);
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lastAnnounce = self.World.WorldTick;
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}
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}
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}
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}
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