add a configurable interval to announce on kill to avoid spam

This commit is contained in:
Matthias Mailänder
2014-10-05 14:48:51 +02:00
parent c9346d1da8
commit 399275e5f3

View File

@@ -13,14 +13,35 @@ using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
[Desc("Play the Kill voice of this actor when eliminating enemies.")]
public class AnnounceOnKillInfo : TraitInfo<AnnounceOnKill> { }
public class AnnounceOnKillInfo : ITraitInfo
{
[Desc("Minimum duration (in seconds) between sound events.")]
public readonly int Interval = 5;
public object Create(ActorInitializer init) { return new AnnounceOnKill(init.self, this); }
}
public class AnnounceOnKill : INotifyAppliedDamage
{
readonly AnnounceOnKillInfo info;
int lastAnnounce;
public AnnounceOnKill(Actor self, AnnounceOnKillInfo info)
{
this.info = info;
lastAnnounce = -info.Interval * 25;
}
public void AppliedDamage(Actor self, Actor damaged, AttackInfo e)
{
if (e.DamageState == DamageState.Dead)
Sound.PlayVoice("Kill", self, self.Owner.Country.Race);
{
if (self.World.WorldTick - lastAnnounce > info.Interval * 25)
Sound.PlayVoice("Kill", self, self.Owner.Country.Race);
lastAnnounce = self.World.WorldTick;
}
}
}
}