Fix minimap size/render issues (still needs palette fix).
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@@ -139,8 +139,6 @@ namespace OpenRA
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ready = new Animation("pips");
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ready.PlayRepeating("ready");
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clock = new Animation("clock");
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mapChooserSheet = new Sheet(r, new Size(128, 128));
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}
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List<string> visibleTabs = new List<string>();
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@@ -301,6 +299,9 @@ namespace OpenRA
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if (mapPreviewDirty)
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{
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if (mapChooserSheet == null || mapChooserSheet.Size.Width != currentMap.Map.MapSize)
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mapChooserSheet = new Sheet(renderer, new Size(currentMap.Map.MapSize, currentMap.Map.MapSize));
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var b = Minimap.RenderTerrainBitmapWithSpawnPoints(currentMap.Map, Game.world.TileSet); // tileset -> hack
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mapChooserSheet.Texture.SetData(b);
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mapChooserSprite = new Sprite(mapChooserSheet,
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@@ -427,8 +428,8 @@ namespace OpenRA
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DrawDialogBackground(r, "dialog");
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DrawCentered("OpenRA Multiplayer Lobby", new int2(r.Left + w / 2, r.Top + 20), Color.White);
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DrawDialogBackground(new Rectangle(r.Right - 324, r.Top + 43, 304, 244),"dialog2");
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var minimapRect = new Rectangle(r.Right - 322, r.Top + 45, 300, 240);
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DrawDialogBackground(new Rectangle(r.Right - 264, r.Top + 43, 244, 244),"dialog2");
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var minimapRect = new Rectangle(r.Right - 262, r.Top + 45, 240, 240);
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world.Minimap.Update();
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world.Minimap.Draw(minimapRect, true);
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