Fix minimap size/render issues (still needs palette fix).
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@@ -47,8 +47,8 @@ namespace OpenRA.Graphics
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public Minimap(World world, Renderer r)
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{
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this.world = world;
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sheet = new Sheet(r, new Size(128, 128));
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mapOnlySheet = new Sheet(r, new Size(128, 128));
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sheet = new Sheet(r, new Size(world.Map.MapSize, world.Map.MapSize));
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mapOnlySheet = new Sheet(r, new Size(world.Map.MapSize, world.Map.MapSize));
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lineRenderer = new LineRenderer(r);
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rgbaRenderer = new SpriteRenderer(r, true, r.RgbaSpriteShader);
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@@ -105,14 +105,13 @@ namespace OpenRA.Graphics
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public static Bitmap RenderTerrainBitmapWithSpawnPoints(Map map, TileSet tileset)
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{
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/* todo: do this a bit nicer */
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var terrain = RenderTerrainBitmap(map, tileset);
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//foreach (var sp in map.SpawnPoints)
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// terrain.SetPixel(sp.X, sp.Y, Color.White);
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foreach (var sp in map.SpawnPoints)
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terrain.SetPixel(sp.X, sp.Y, Color.White);
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return terrain;
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}
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public void Update()
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{
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if (terrain == null)
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