Merge branch 'master' of git://github.com/chrisforbes/OpenRA

This commit is contained in:
Paul Chote
2010-01-03 21:52:17 +13:00
6 changed files with 30 additions and 25 deletions

View File

@@ -40,6 +40,8 @@ namespace OpenRa.Game
readonly int paletteColumns;
readonly int2 paletteOrigin;
const int MinRows = 4;
public Chrome(Renderer r)
{
@@ -96,7 +98,7 @@ namespace OpenRa.Game
cantBuild = new Animation("clock");
cantBuild.PlayFetchIndex("idle", () => 0);
digitSprites = OpenRa.Game.Graphics.Util.MakeArray(10, a => a)
digitSprites = Graphics.Util.MakeArray(10, a => a)
.Select(n => new Sprite(specialBin, new Rectangle(32 + 13 * n, 0, 13, 17), TextureChannel.Alpha)).ToList();
shimSprites = new[]
@@ -408,7 +410,7 @@ namespace OpenRa.Game
if (++x == columns) { x = 0; y++; }
}
while (x != 0)
while (x != 0 || y < MinRows)
{
var rect = new Rectangle(origin.X + x * 64, origin.Y + 48 * y, 64, 48);
var drawPos = Game.viewport.Location + new float2(rect.Location);

View File

@@ -26,7 +26,7 @@ namespace OpenRa.Game.GameRules
public readonly string Replay = "";
// Gameplay options
public readonly bool RepairRequiresConyard = false;
public readonly bool RepairRequiresConyard = true;
}
}

View File

@@ -4,9 +4,9 @@ using System.IO;
using System.Runtime.InteropServices;
using System.Windows.Forms;
using OpenRa.FileFormats;
using OpenRa.Game.GameRules;
using OpenRa.Game.Graphics;
using OpenRa.Game.Orders;
using OpenRa.Game.GameRules;
namespace OpenRa.Game
@@ -31,51 +31,33 @@ namespace OpenRa.Game
[DllImport("user32")]
static extern int ShowCursor([MarshalAs(UnmanagedType.Bool)] bool visible);
public MainWindow(Settings settings)
{
FormBorderStyle = FormBorderStyle.None;
BackColor = Color.Black;
StartPosition = FormStartPosition.Manual;
Location = Point.Empty;
Visible = true;
// Load user settings
Game.Settings = new UserSettings();
while (!File.Exists("redalert.mix"))
{
var current = Directory.GetCurrentDirectory();
if (Directory.GetDirectoryRoot(current) == current)
throw new InvalidOperationException("Unable to load MIX files.");
Directory.SetCurrentDirectory("..");
try
{
// settings.ini should be located with the mix files
FileSystem.MountTemporary(new Folder("./"));
IniFile SettingsRules = new IniFile(FileSystem.Open("settings.ini"));
FieldLoader.Load(Game.Settings, SettingsRules.GetSection("Settings"));
FileSystem.UnmountTemporaryPackages();
}
catch (FileNotFoundException) { }
}
LoadUserSettings(settings);
UiOverlay.ShowUnitDebug = Game.Settings.UnitDebug;
UiOverlay.ShowBuildDebug = Game.Settings.BuildingDebug;
WorldRenderer.ShowUnitPaths = Game.Settings.PathDebug;
Renderer.SheetSize = Game.Settings.SheetSize;
FileSystem.MountDefaultPackages();
if (Game.Settings.UseAftermath)
{
FileSystem.MountAftermathPackages();
}
bool windowed = !Game.Settings.Fullscreen;
renderer = new Renderer(this, GetResolution(settings), windowed);
@@ -89,6 +71,19 @@ namespace OpenRa.Game
Game.ResetTimer();
}
static void LoadUserSettings(Settings settings)
{
Game.Settings = new UserSettings();
var settingsFile = settings.GetValue("settings", "settings.ini");
if (FileSystem.Exists(settingsFile))
{
FileSystem.MountTemporary(new Folder("./"));
FieldLoader.Load(Game.Settings,
new IniFile(FileSystem.Open(settingsFile)).GetSection("Settings"));
FileSystem.UnmountTemporaryPackages();
}
}
internal void Run()
{
while (Created && Visible)

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@@ -2,6 +2,7 @@
using System.Linq;
using OpenRa.Game.Orders;
using System.Drawing;
using OpenRa.Game.Graphics;
namespace OpenRa.Game.Traits
{
@@ -109,7 +110,7 @@ namespace OpenRa.Game.Traits
var f = 1 - (animationTick * 1.0f / animationLength);
using (var bitmapCopy = new Bitmap(bmp))
for (int j = 0; j < 8; j++)
for (int j = 0; j < (int)PaletteType.Chrome; j++)
for (int i = 0; i < bmp.Width; i++)
{
var h = bitmapCopy.GetPixel(i, j).GetHue(); // 0-360

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@@ -0,0 +1,4 @@
[Settings]
NetworkHost=localhost
NetworkPort=1234
UseAftermath=yes

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@@ -0,0 +1,3 @@
[Settings]
NetworkHost=localhost
NetworkPort=1234