Let units directly hunt instead of attack move on Fort Lonestar

This commit is contained in:
abcdefg30
2016-01-31 19:29:07 +01:00
parent 07f9ec7562
commit 3a217fed20

View File

@@ -92,12 +92,9 @@ SendUnits = function(entryCell, unitTypes, targetCell, extraData)
return
end
a.AttackMove(targetCell)
Trigger.OnIdle(a, function(a)
if a.Location ~= targetCell then
a.AttackMove(targetCell)
else
a.Hunt()
end
a.Hunt()
end)
if extraData == "IronCurtain" then