Let units directly hunt instead of attack move on Fort Lonestar
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@@ -92,12 +92,9 @@ SendUnits = function(entryCell, unitTypes, targetCell, extraData)
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return
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return
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end
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end
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a.AttackMove(targetCell)
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Trigger.OnIdle(a, function(a)
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Trigger.OnIdle(a, function(a)
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if a.Location ~= targetCell then
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a.Hunt()
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a.AttackMove(targetCell)
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else
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a.Hunt()
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end
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end)
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end)
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if extraData == "IronCurtain" then
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if extraData == "IronCurtain" then
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