Add Desert Shellmap

This commit is contained in:
Scott_NZ
2013-04-03 19:42:40 +13:00
parent 66eff85aa4
commit 3a66cd75b4
4 changed files with 457 additions and 0 deletions

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#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Missions
{
class DesertShellmapScriptInfo : TraitInfo<DesertShellmapScript>, Requires<SpawnMapActorsInfo> { }
class DesertShellmapScript : ITick, IWorldLoaded
{
World world;
Player allies;
Player soviets;
List<int2> viewportTargets = new List<int2>();
int2 viewportTarget;
int viewportTargetNumber;
int2 viewportOrigin;
float mul;
float div = 400;
int waitTicks = 0;
public void Tick(Actor self)
{
if (--waitTicks > 0)
return;
if (++mul <= div)
Game.MoveViewport(float2.Lerp(viewportOrigin, viewportTarget, mul / div));
else
{
mul = 0;
viewportOrigin = viewportTarget;
viewportTarget = viewportTargets[(viewportTargetNumber = (viewportTargetNumber + 1) % viewportTargets.Count)];
waitTicks = 100;
}
}
public void WorldLoaded(World w)
{
world = w;
allies = w.Players.Single(p => p.InternalName == "Allies");
soviets = w.Players.Single(p => p.InternalName == "Soviets");
var actors = w.WorldActor.Trait<SpawnMapActors>().Actors;
for (var i = 1; i <= 5; i++)
viewportTargets.Add(actors["ViewportTarget" + i].Location.ToInt2());
AutoTarget at = null;
foreach (var actor in actors.Values.Where(a => a.Owner == allies && (at = a.TraitOrDefault<AutoTarget>()) != null))
at.stance = UnitStance.Defend;
viewportOrigin = viewportTargets[0];
viewportTargetNumber = 1;
viewportTarget = viewportTargets[1];
Game.viewport.Center(viewportOrigin);
Sound.SoundVolumeModifier = 0.25f;
}
}
}