Add Desert Shellmap
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71
OpenRA.Mods.RA/Missions/DesertShellmapScript.cs
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71
OpenRA.Mods.RA/Missions/DesertShellmapScript.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Missions
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{
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class DesertShellmapScriptInfo : TraitInfo<DesertShellmapScript>, Requires<SpawnMapActorsInfo> { }
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class DesertShellmapScript : ITick, IWorldLoaded
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{
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World world;
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Player allies;
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Player soviets;
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List<int2> viewportTargets = new List<int2>();
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int2 viewportTarget;
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int viewportTargetNumber;
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int2 viewportOrigin;
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float mul;
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float div = 400;
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int waitTicks = 0;
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public void Tick(Actor self)
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{
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if (--waitTicks > 0)
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return;
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if (++mul <= div)
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Game.MoveViewport(float2.Lerp(viewportOrigin, viewportTarget, mul / div));
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else
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{
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mul = 0;
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viewportOrigin = viewportTarget;
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viewportTarget = viewportTargets[(viewportTargetNumber = (viewportTargetNumber + 1) % viewportTargets.Count)];
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waitTicks = 100;
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}
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}
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public void WorldLoaded(World w)
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{
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world = w;
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allies = w.Players.Single(p => p.InternalName == "Allies");
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soviets = w.Players.Single(p => p.InternalName == "Soviets");
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var actors = w.WorldActor.Trait<SpawnMapActors>().Actors;
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for (var i = 1; i <= 5; i++)
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viewportTargets.Add(actors["ViewportTarget" + i].Location.ToInt2());
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AutoTarget at = null;
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foreach (var actor in actors.Values.Where(a => a.Owner == allies && (at = a.TraitOrDefault<AutoTarget>()) != null))
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at.stance = UnitStance.Defend;
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viewportOrigin = viewportTargets[0];
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viewportTargetNumber = 1;
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viewportTarget = viewportTargets[1];
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Game.viewport.Center(viewportOrigin);
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Sound.SoundVolumeModifier = 0.25f;
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}
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}
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}
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