Fix TD mission base rebuild locations
To adapt to changed footprint.
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@@ -16,7 +16,7 @@ BaseNuke1 = { type = "nuke", pos = CPos.New(16, 56), cost = 500, exists = true }
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BaseNuke2 = { type = "nuke", pos = CPos.New(18, 57), cost = 500, exists = true }
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BaseNuke3 = { type = "nuke", pos = CPos.New(27, 51), cost = 500, exists = true }
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InfantryProduction = { type = "pyle", pos = CPos.New(18, 54), cost = 500, exists = true }
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VehicleProduction = { type = "weap", pos = CPos.New(27, 54), cost = 2000, exists = true }
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VehicleProduction = { type = "weap", pos = CPos.New(27, 55), cost = 2000, exists = true }
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BaseBuildings = { BaseProc, BaseNuke1, BaseNuke2, BaseNuke3, InfantryProduction, VehicleProduction }
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