Fix TD mission base rebuild locations

To adapt to changed footprint.
This commit is contained in:
reaperrr
2016-05-30 23:05:38 +02:00
parent fedc0e7d28
commit 3aa529b2ba
5 changed files with 5 additions and 5 deletions

View File

@@ -16,7 +16,7 @@ BaseNuke1 = { type = "nuke", pos = CPos.New(52, 36), cost = 500, exists = true }
BaseNuke2 = { type = "nuke", pos = CPos.New(54, 36), cost = 500, exists = true }
BaseNuke3 = { type = "nuke", pos = CPos.New(56, 36), cost = 500, exists = true }
InfantryProduction = { type = "pyle", pos = CPos.New(52, 39), cost = 500, exists = true }
VehicleProduction = { type = "weap", pos = CPos.New(55, 38), cost = 2000, exists = true }
VehicleProduction = { type = "weap", pos = CPos.New(55, 39), cost = 2000, exists = true }
BaseBuildings = { BaseProc, BaseNuke1, BaseNuke2, BaseNuke3, InfantryProduction, VehicleProduction }