Fix TD mission base rebuild locations

To adapt to changed footprint.
This commit is contained in:
reaperrr
2016-05-30 23:05:38 +02:00
parent fedc0e7d28
commit 3aa529b2ba
5 changed files with 5 additions and 5 deletions

View File

@@ -18,7 +18,7 @@ BaseNuke2 = { type = "nuke", pos = CPos.New(59, 19), cost = 500, exists = true }
BaseNuke3 = { type = "nuke", pos = CPos.New(57, 18), cost = 500, exists = true }
BaseNuke4 = { type = "nuke", pos = CPos.New(58, 16), cost = 500, exists = true }
InfantryProduction = { type = "pyle", pos = CPos.New(53, 14), cost = 500, exists = true }
VehicleProduction = { type = "weap", pos = CPos.New(48, 12), cost = 2000, exists = true }
VehicleProduction = { type = "weap", pos = CPos.New(48, 13), cost = 2000, exists = true }
BaseBuildings = { BaseProc, BaseNuke1, BaseNuke2, BaseNuke3, BaseNuke4, InfantryProduction, VehicleProduction }