Fix TD mission base rebuild locations
To adapt to changed footprint.
This commit is contained in:
@@ -18,7 +18,7 @@ BaseNuke2 = { type = "nuke", pos = CPos.New(59, 19), cost = 500, exists = true }
|
||||
BaseNuke3 = { type = "nuke", pos = CPos.New(57, 18), cost = 500, exists = true }
|
||||
BaseNuke4 = { type = "nuke", pos = CPos.New(58, 16), cost = 500, exists = true }
|
||||
InfantryProduction = { type = "pyle", pos = CPos.New(53, 14), cost = 500, exists = true }
|
||||
VehicleProduction = { type = "weap", pos = CPos.New(48, 12), cost = 2000, exists = true }
|
||||
VehicleProduction = { type = "weap", pos = CPos.New(48, 13), cost = 2000, exists = true }
|
||||
|
||||
BaseBuildings = { BaseProc, BaseNuke1, BaseNuke2, BaseNuke3, BaseNuke4, InfantryProduction, VehicleProduction }
|
||||
|
||||
|
||||
Reference in New Issue
Block a user