Fix TD mission base rebuild locations

To adapt to changed footprint.
This commit is contained in:
reaperrr
2016-05-30 23:05:38 +02:00
parent fedc0e7d28
commit 3aa529b2ba
5 changed files with 5 additions and 5 deletions

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@@ -16,7 +16,7 @@ BaseNuke1 = { type = "nuke", pos = CPos.New(16, 56), cost = 500, exists = true }
BaseNuke2 = { type = "nuke", pos = CPos.New(18, 57), cost = 500, exists = true }
BaseNuke3 = { type = "nuke", pos = CPos.New(27, 51), cost = 500, exists = true }
InfantryProduction = { type = "pyle", pos = CPos.New(18, 54), cost = 500, exists = true }
VehicleProduction = { type = "weap", pos = CPos.New(27, 54), cost = 2000, exists = true }
VehicleProduction = { type = "weap", pos = CPos.New(27, 55), cost = 2000, exists = true }
BaseBuildings = { BaseProc, BaseNuke1, BaseNuke2, BaseNuke3, InfantryProduction, VehicleProduction }

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@@ -16,7 +16,7 @@ BaseNuke1 = { type = "nuke", pos = CPos.New(52, 36), cost = 500, exists = true }
BaseNuke2 = { type = "nuke", pos = CPos.New(54, 36), cost = 500, exists = true }
BaseNuke3 = { type = "nuke", pos = CPos.New(56, 36), cost = 500, exists = true }
InfantryProduction = { type = "pyle", pos = CPos.New(52, 39), cost = 500, exists = true }
VehicleProduction = { type = "weap", pos = CPos.New(55, 38), cost = 2000, exists = true }
VehicleProduction = { type = "weap", pos = CPos.New(55, 39), cost = 2000, exists = true }
BaseBuildings = { BaseProc, BaseNuke1, BaseNuke2, BaseNuke3, InfantryProduction, VehicleProduction }

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@@ -18,7 +18,7 @@ BaseNuke2 = { type = "nuke", pos = CPos.New(59, 19), cost = 500, exists = true }
BaseNuke3 = { type = "nuke", pos = CPos.New(57, 18), cost = 500, exists = true }
BaseNuke4 = { type = "nuke", pos = CPos.New(58, 16), cost = 500, exists = true }
InfantryProduction = { type = "pyle", pos = CPos.New(53, 14), cost = 500, exists = true }
VehicleProduction = { type = "weap", pos = CPos.New(48, 12), cost = 2000, exists = true }
VehicleProduction = { type = "weap", pos = CPos.New(48, 13), cost = 2000, exists = true }
BaseBuildings = { BaseProc, BaseNuke1, BaseNuke2, BaseNuke3, BaseNuke4, InfantryProduction, VehicleProduction }

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@@ -18,7 +18,7 @@ BaseNuke2 = { type = "nuke", pos = CPos.New(7, 52), cost = 500, exists = true }
BaseNuke3 = { type = "nuke", pos = CPos.New(11, 53), cost = 500, exists = true }
BaseNuke4 = { type = "nuke", pos = CPos.New(13, 52), cost = 500, exists = true }
InfantryProduction = { type = "pyle", pos = CPos.New(15, 52), cost = 500, exists = true }
VehicleProduction = { type = "weap", pos = CPos.New(8, 47), cost = 2000, exists = true }
VehicleProduction = { type = "weap", pos = CPos.New(8, 48), cost = 2000, exists = true }
BaseBuildings = { BaseProc, BaseNuke1, BaseNuke2, BaseNuke3, BaseNuke4, InfantryProduction, VehicleProduction }

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@@ -18,7 +18,7 @@ BaseNuke2 = { type = "nuke", pos = CPos.New(55, 7), cost = 500, exists = true }
BaseNuke3 = { type = "nuke", pos = CPos.New(59, 7), cost = 500, exists = true }
BaseNuke4 = { type = "nuke", pos = CPos.New(59, 10), cost = 500, exists = true }
InfantryProduction = { type = "pyle", pos = CPos.New(49, 4), cost = 500, exists = true }
VehicleProduction = { type = "weap", pos = CPos.New(51, 6), cost = 2000, exists = true }
VehicleProduction = { type = "weap", pos = CPos.New(51, 7), cost = 2000, exists = true }
BaseBuildings = { BaseProc, BaseNuke1, BaseNuke2, BaseNuke3, BaseNuke4, InfantryProduction, VehicleProduction }