Apply range modifiers to Missile RangeLimit.
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@@ -223,7 +223,8 @@ namespace OpenRA.Mods.Common.Projectiles
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hFacing = args.Facing.Facing;
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gravity = new WVec(0, 0, -info.Gravity);
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targetPosition = args.PassiveTarget;
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rangeLimit = info.RangeLimit != WDist.Zero ? info.RangeLimit : args.Weapon.Range;
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var limit = info.RangeLimit != WDist.Zero ? info.RangeLimit : args.Weapon.Range;
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rangeLimit = new WDist(Util.ApplyPercentageModifiers(limit.Length, args.RangeModifiers));
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minLaunchSpeed = info.MinimumLaunchSpeed.Length > -1 ? info.MinimumLaunchSpeed.Length : info.Speed.Length;
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maxLaunchSpeed = info.MaximumLaunchSpeed.Length > -1 ? info.MaximumLaunchSpeed.Length : info.Speed.Length;
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maxSpeed = info.Speed.Length;
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