Target.FromActor never returns a TargetType.FrozenActor
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@@ -90,7 +90,7 @@ namespace OpenRA.Mods.Common.Scripting
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public void Attack(Actor targetActor, bool allowMove = true, bool forceAttack = false)
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public void Attack(Actor targetActor, bool allowMove = true, bool forceAttack = false)
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{
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{
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var target = Target.FromActor(targetActor);
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var target = Target.FromActor(targetActor);
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if (!target.IsValidFor(Self) || target.Type == TargetType.FrozenActor)
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if (!target.IsValidFor(Self))
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Log.Write("lua", "{1} is an invalid target for {0}!", Self, targetActor);
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Log.Write("lua", "{1} is an invalid target for {0}!", Self, targetActor);
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if (!targetActor.Info.HasTraitInfo<FrozenUnderFogInfo>() && !Self.Owner.CanTargetActor(targetActor))
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if (!targetActor.Info.HasTraitInfo<FrozenUnderFogInfo>() && !Self.Owner.CanTargetActor(targetActor))
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